Don't Starve Together

Don't Starve Together

Giant size
81 Comments
Dawidek <3 Jan 28, 2024 @ 8:55am 
Dont work D: idk why
Game Say unknow compatible
Boge Oct 23, 2023 @ 3:47pm 
I have a 13600K and 32GB ram. What maximum size would you recommend? Also, is there a biome mod that you'd recommend go with this?
Mixarar Jun 5, 2023 @ 11:37am 
Be warned though it does take a long time to load it.
Mixarar Jun 5, 2023 @ 11:37am 
works perfectly fine, you should check mod settings the option giant is no longer there, however mod works as advertised
Пиканутый May 28, 2023 @ 2:48am 
уже не работает
Not work
𝒳𝑒𝐿𝑜 May 14, 2023 @ 6:11am 
i dont see giant option while generating the world please.
Swaggy  [author] Jul 26, 2022 @ 4:29pm 
@Ryukae Last time I used it, worked perfectly, but it was 6 months ago.
Ryukae Jun 14, 2022 @ 12:11pm 
Does this still work?
Swaggy  [author] May 27, 2022 @ 4:43pm 
Yep I used MR, see my reply in MR's comments hopefully it will address your question.
molligru May 10, 2022 @ 11:38am 
Q: What worldgen settings/mods were used to create the circular patchwork of biomes in your thumbnails? Looks a bit like Megarandom but I'm not sure, and without worldgen mods our server always ends up kinda "flower-petals", if that makes sense.
Swaggy  [author] Dec 24, 2021 @ 9:03am 
Yes @Digi62 @KawattaMe it is possible to make the world smaller, please check this file:

mods\workshop-1402122582\modinfo.lua

Even without knowing about modding I believe it should be rather easy to tweak, just set the "data" value to something smaller than 450.

for example, replace:

{description = "1.1x Larger", data = 480},

==>

{description = "My new size", data = 200},

Then select "My new size" in the game

Unfortunately due to how the game works the biomes look much weirder, IIRC I tried it in the past and decided to not include it by default. Let me know how it goes.
Digi62 Nov 9, 2021 @ 1:31pm 
Would it be possible to create a world smaller than the one available?
KawattaMe Aug 24, 2021 @ 12:57pm 
Is there a mod that does the opposite? that makes the world smaller?
pbc (temiruya) Aug 20, 2021 @ 3:06am 
by latest official update, a new game crash with the mod.
Swaggy  [author] Feb 12, 2021 @ 3:28pm 
Tropical Experience, Cherry Forest, Green World, Windy Plains (if not bugged), Megarandom cave biomes
Carnage Feb 11, 2021 @ 9:11pm 
Do you have a suggestion for what 'new biomes' mods to use along side of this?
Jägermeister Sep 5, 2020 @ 1:15am 
Yes I understand. Do you think your mod is compatible with the Setpiece Config Mod (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2012031749) ?
Swaggy  [author] Sep 2, 2020 @ 4:48pm 
No or very marginally, unlike regular objects which number should increase proportionally with size, set pieces are in a fixed amount no matter the size. You might see 1-2 more than usual because sometimes set pieces don't spawn if there is no room left, and this is less likely to happen with Giant, but that should be very marginal.
Jägermeister Sep 2, 2020 @ 8:57am 
Hey, I have a question. Does a bigger map generate more setpieces then a smaller one?
Taka May 19, 2020 @ 8:55pm 
hi may I know where in the local files of dst can I edit the map size generation?
Dęąth Viper Apr 26, 2020 @ 9:07pm 
Does this work with IA?
Nikki Darks Apr 22, 2020 @ 7:13am 
This only makes it bigger, right? Should make a version of this that makes it like, very small. If you haven't already! <3
Swaggy  [author] Apr 15, 2020 @ 4:06pm 
Yes, that's normal then. The 32-bit limit is per-process, which is why hosting caves reduces crashes (consumes more memory, but splits into 2 processes).

McGibblers I've already summarized a lot of info on that topic. Make sure to take a look at the link I posted. Main lines are: don't play if the client uses 2.7 GB or more when starting the world or it will eventually be unstable, and install Linux for 2x more memory and incredibly faster loading times (as long as you have a GPU).
Whitegrave Apr 14, 2020 @ 5:31pm 
@Swaggy

I believe the 7gb is split between 3 separate processes. The overworld server, the cave server, and the user play environment.

Here's some proof
https://cdn.discordapp.com/attachments/240697141968896000/699441046639214592/unknown.png
Dęąth Viper Apr 14, 2020 @ 2:00pm 
Whitegrave add me. I already have a a big collecgtion of mods I have that work together and Im also trying to get giant size to work with these. lets compare notes
Swaggy  [author] Apr 14, 2020 @ 11:47am 
I'm a bit confused how you manage to have a 32-bit process use 7 GB RAM. Has a 64-bit version of DST been released ?

Also this might be worth a read : link , especially the "play on Linux" part.
Whitegrave Apr 13, 2020 @ 7:14pm 
Hey guys. I've been doing a ton of trial and error to get enormous maps working, specifically with tropical experience and creeps from the deeps included.

In the current state of mods for DST, it's not possible to do this with Megarandom or any mods that require Gem Core API.

I have successfully generated worlds at 4x giant settings with TE and CFtD content included by following the above restrictions. This includes also having caves (huge) enabled simultaneously.

For those interested, this costs 7gb of ram to host a 4x server so your PC will need 16gb to accomplish this.

I am also using the server assets mods to minimize the memory costs.
Dęąth Viper Apr 9, 2020 @ 7:23pm 
IM USING IT WITH TROPICAL EXPERIENCE AND A LOT OF OTHER BIOME MODS! Ill let you know if I crash haha
Swaggy  [author] Jan 1, 2020 @ 4:32am 
@MayaStoat Sure. Just credit EvenMr, he's the one who found the code
♡ Kitty Cat ♡ Dec 31, 2019 @ 2:50pm 
Hello there, Would it be okay if I incorporate the code from this mod into the Custom Maps feature of Creative Commands? I'll be sure to give credit where it's due.
Gabe Newell Dec 13, 2019 @ 7:01pm 
My computer is on fire, I think it's working
Swaggy  [author] Dec 8, 2019 @ 4:52am 
I guess so. You can quickly test this by generating a world and revealing it with "map reveal" mod. Please let me know
Huginn Dec 7, 2019 @ 5:46pm 
is this mod working correctly even with the changes to the ocean?
Swaggy  [author] Sep 28, 2019 @ 9:53am 
You can set the size you want by tweaking the modinfo.lua in my mod directory. Try setting a size like 20 and see if it works.
雪绕风飞 Sep 28, 2019 @ 9:05am 
how about a mini size
Swaggy  [author] Jun 29, 2019 @ 2:13pm 
@Hornet I don't think this will change anything to memory usage. I have run some tests with my Megarandom mod custom shapes, it seems what really matters is the number of tiles, not really the surface of the world.
Hornet Jun 29, 2019 @ 1:59pm 
Hm.... Alright Thank you, I just want a bigger world, but due to memory issues I want to cut it down to a rectangular shape. Thanks anyways.
Swaggy  [author] Jun 29, 2019 @ 1:54pm 
@Hornet I don't think you can do this with the current way the game code works. Through modding you can add properties to the world and tweak parameters, but ultimately the map generation process is done by a low-level function that is not accessible through modding. Check out "WorldSim:GenerateVoronoiMap" in forest_map.lua .Unfortunately this function fills the map in a circular way and you cannot change that directly. So you will have to find a way to change tiles after the world has been generated. I could be wrong but I don't think it's reasonable, it will require a lot of reverse engineering and spend a lot of time on your side reading the source files.
Try to ask vagnerderochasantos (developer from Tropical Experience), he might have done something similar in his mod.
I heard with the next update the map generation will change, maybe you'll be lucky ! :s
Hornet Jun 29, 2019 @ 12:34pm 
Hello! I'm wondering if you could make a rectangular option avaiable? For one of my world projects, I need a rectangular world. if your not able to add that to this mod, i'm wondering if you could guide me on how I could make a rectangular-shaped world? Thank you
Swaggy  [author] May 27, 2019 @ 12:41pm 
@󰀀 Goth.K There are some other good mods for that, like Tropical Experience + Megarandom or Megarandom alone . Unfortunately this mod uses too much memory and you will probably not be able to generate giant maps with them, so I have personally stopped using it.
󰀀 Goth.K May 27, 2019 @ 1:13am 
love this mod.if that was possible. that would be nice if you work on generating world algorithm. and make less borig worlds.
Swaggy  [author] Apr 30, 2019 @ 11:06am 
@ify Yes, you are running out of memory. No fix for that, you will have to disable some mods or hope Klei release a 64-bit version of Don't Starve one day.

With your combination of mods you can forget about Giant maps completely, actually I'd already be surprised if you manage to make Megarandom + Tropical + Multi Worlds run properly.

Check Megarandom "Out of memory" discussion for more details.
ian Apr 14, 2019 @ 9:48pm 
I'm crashing every time I use this mod on default settings alongside; Megarandom+Multi World+Tropical+Green World (I've tested them alone and without Giant they all work) Error message reads something about memory limit or run out of memory. Any ideas?
Swaggy  [author] Jan 29, 2019 @ 8:19am 
@2944605534 yes
小q Jan 29, 2019 @ 6:14am 
Dear author, my friends and I like this mod very much. Can I upload this mod to wegame in China? Well, thank you
Cosmicly Nov 23, 2018 @ 5:59pm 
There is a Glitch Where the Ruines is Split in two and on the oppisite side of the map
Swaggy  [author] Jul 14, 2018 @ 8:08am 
================= NEW MAJOR UPDATE, PLEASE READ =================

In the new version, the way to use the mod has changed:

● There is no more patch and no "Giant" map size to select anymore.
● Now you need to enable the mod while creating the map and the size selected in the mod settings will be used. (Don't worry, it will overwrite the size selected on the server screen)

==================================================================
EvenMr  [author] Jul 11, 2018 @ 7:08am 
@Swaggy Can you accept the friend invite so I can send you the code.
Swaggy  [author] Jul 10, 2018 @ 10:42am 
@EvenMr I am very open if you have other ideas, that's just the only way I've found to make it work.
EvenMr  [author] Jul 10, 2018 @ 3:11am 
Can I help rewrite this mod? The current way to change the sizing seems kind of, emmm, rude...