Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Still love this game!
I found out, this Mod cause an strange sporadically (but often) flickering at the base building map.
After disabling this Mod, the flickering not more occure.
I have tested with different graphic settings (anti-aliasing on/off, v-sync on/off, window/fullscreen mode...), but nothing did help.
Someone else have this problem?
Is there a known solution?
System config:
Intel 7 12700k
Nvidia RTX 2080 TI (latest stable game ready driver)
32 GB - RAM
Windows 10 Pro. (x64)
1,75 TB - Samsung SSD
Does the modding API allow to set other requirements on the skills, such as character level? If so, you could make the new skills require level 10 and ultimate skill require level ~25, drop the max character level to something like 50, increase the XP needed between levels and make all new skills cost 1 skill point only. This way you could mimic the existing behaviour and get rid of the level up notification problem.
1) Some skills overlap and wont let you level up if you picked the wrong thing somewhere.
Suggestion: Implement a generic skill for each level that can always be selected and doesn't overlap with anything else.
2) I'm having a weird glitch where my people level up to 100 randomly (usually after a quest or a fight). Anyone else having this issue?
Keep up the good work!
I've found the consistency of progression in this game to be a little uneven (i.e. matching the time it takes to do significant research in the various trees vs. how long it takes to level up a character, etc). This mod corrects that problem and provides a lot more options for building unique characters.
This tree is used for preiest too, but they don't do ritual and research so it's useless for them.
Only the Occultist can use it - and it's a waste, since all the other perk are damage related.
Have a nice day :)
also, the rank 4 allow to either chose tech weapon or armor, but last rank give both .. would be neat to be able to chose a third little choice to avoid wasting the point if you complete the tree (or i you got a skill for that)
good mod,very cool