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At one moment, I couldn't even pause because the lag was so bad. I eventually finished but there were a lot of falls that didn't feel like they were my fault. For example, one of the ramp platforms is so low you should almost be able to walk onto it but I had to double jump because of hitbox dissonance.
It also took me forever to accidentally figure you that you can double jump while spriniting if you use a speed up or gravity up which is something you have to know to beat the level yet there's no basis on which to guess that's how it works.
Not only does it allow one to easily get 1st place (even with mistakes), but it can slightly break some sections: Speed Boosts cancel the time stop effect, but Gravity Panels do not, so their effect can last longer than intended. So yeah, maybe you should have mentioned "No TSH" in the description (if you were referring to this by "No going slow", it wasn't that very obvious).
I hope you're not mad for me pointing these things out. Overally, the map is quite enjoyable.
And I've also found the secret Mario gnome . :D
I would like to call your attention to a few details though that might need some "repairing".
First a little bug (at least it happened to me): the very last Gravity Panel - the one paired together with the Speed Boost in the last area, just before the 3rd button - only activates once. If you fail the jump the first time, you cannot do it again.