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@tall_guy_65 Not really. The Techmage was actually born from a desire to play a kind of zany, supervillan-y class. That's why it has a freeze ray, and henchmen, etc.
@maurice.cormier One day, I'm planning on revamping this with my current understanding of GUTS to make something /even cooler/. Until then, though, I'm finishing the Paladin and starting another class for SynergiesMOD.
One day I'll get back to this, but I have no idea when that is. Sorry guys :/
The one that's just a black square.
Make sure you mention the Class Name, Class Creator and Class Version in the Pack's description, though.
First I need to figure out how to add a vendor, though. Items seem easy enough, just copy existing Engineer gear and make sure the drop rate is the same - and it will because it's copied.
@ipitydafool87 Focus? Focus is good. Strength if you're relying on high Weapon DPS. Vitality if you find you need it.
The skill is probably set to only have one level. Which skill is it?
Also no, the Techmage doesn't have it's own unique gear yet.
Thie mod works really well with the x2 Mod and Techmage's passive skills
However, one of the skills on the 1st page is bugged and won't level up D=
I have seen this happen with other mods.
Also, does the Techmage get custom gear in the shop? I feel bad for selling off his initial weak gear, lol
Adds Nuclear Ruin, takes out Rocket Salvo and replaces it with Rocket Jump, ups the summons to higher levels, and more!
Not really.
They don't have any real application, they're just silly non-stats. Although it's probably entirely possible to make them real stats, I can't imagine anybody going that far, since only one weapon in the first Torchlight ever gave Futuristicness, Logic, Socks and... I forget the other one.
@French Noodle Ha, nice. I always like feedback :D