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>fucked up garage doors
>grass indoors
>slightly(?) fucked lighting with the shipping containers
why is this failure-map even extant?
jokes aside though not a bad map, only complaint is the need to do mat_specular 0 to fix the windows which just takes too long to load for me
rest in peace neurotec we will miss you
that should fix windows
and it's well done
( ͡° ͜ʖ ͡°)
If it somehow doesn't by now you know you can just put a env_cubemap in a black box to just generate a blank cubemap texture)
If it somehow doesn't by now you know you can just put a env_cubemap in a black box to just generate a blank cubemap texture)
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