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this is a User Experience mod.
you want a cheat mod, and this is not the intent.
both closets will save you tedious waste of click time, and reduce the performance problems the game has later when you have a large tower with many buildings.
if you want a cheat mod, the stats are easy to modify in the mods folder.
new mods can't be enabled in an existing game.
after that, it is in the asterisk "star" menu button on the bottom left, where decorations are, because all mods are treated that way.
Bumping this tip for anyone just downloading: (from another comment)
Cant find the new closet? Check the star menu, like custom decorations!
The custom rooms "star" menu button is right of the Bulldoze button, under the Utilities menu button.
all mod structures are in the menu on the bottom left that is a large asterisk *
trash and recycling cannot be combined, unfortunately.
if i remember right, there's no way to combine either with broomcloset, but either could be combined with utilities.
i chose to combine with broomcloset because there needs to be at least one on every floor anyways, but trash and recycling don't.
Decoration mods are easy for this game.
Functional mods are very hard because they used a "functional programming language" ;-P
You could distribute more of your work here:
https://www.moddb.com/
https://www.nexusmods.com/
All items from mods are under the *asterisk.
I've edited the game's main files to add new icons (for my fancy escalators), but there's no way to distribute that through Steam.
Same thing with new levels, workers, visitors, layouts, etc.
I've made those in my own game files, but can't distribute as mods.
There's a fun Bunker level I was putting together, but there's no way to distribute it.
reviews like that keep me creating.
User experience.
1) On very large towers the game suffers when there are too many objects. This helps.
2) Quicker floor building. It makes the game less tedious when expanding many floors.
3) Your mouse button will live longer with the fewer clicks, if you play as much as I did two years ago.
This especially helps on large towers with offices and a mall.
Go into sandbox and build a 100 floor tower for offices+restaurants+shopping and you'll know why to use this.
I release game balanced mods.
Cheat mods are all over, and easy to make.
The point of my mods is to improve user experience for everyone.
If the cost is an issue for you, there are plenty of free-money mods, and sandbox has that option.
Both show up in the star menu, like custom decorations do.
The custom rooms "star" menu button is right of the Bulldoze button, under the Utilities menu button.
I try to keep my mods balanced, pros & cons. There is a smaller more cheaty version elsewhere.
The whole idea was to be more efficient, so I'll take a look and maybe post an update.
But yes, it would require an installer.
Since there is an elevator mod with combined utilities, there's not much reason to combine with anything else (e.g. housekeeping).
But if anyone wants combo housekeeping, get a couple votes for it here and i'll do it.
It will require an installer.
Modding games is more fun for me than playing them; making things is more fun than having things.
Project Highrise keeps getting my time & attention because the developers made the data files plaintext and easy to edit.
That's really the only reason I bought all the DLC.
Modability makes it worthwhile.
If I can make content that brings people back to playing this, that's time well spent.
The Paint.NET file with the different layers should be in the archive.
Also check out my Skyscraper Core mod. It has a single door with all utilities on it. Should be easy to adapt that for what you want.
Do you mind if I use your template (definition file) as a base to create my own version that is a single 1x1 closet with all utilities in it that costs 200? I intend to do my own pngs so it fits the size.
I mean obviously any definitions file is going to look similar, but it would be much easier to remove or change sections of yours than to start one over from scratch.
Saving a click is most of the point.
Tedious tasks in this game push me away from it, even though I like the game.
This helps with that, while maintaining the developers' intended game balance.
Also, game performance, since the game can suffer when towers have many objects. But that's minor.
Merry Christmas!