Torchlight II

Torchlight II

UI tweaks
38 条留言
P4p073M4l073 2022 年 12 月 6 日 下午 5:44 
No funciona .-.
Spectre 2019 年 12 月 3 日 下午 8:50 
Is this compatible with Unearthed Arcana?
daft73 2017 年 4 月 27 日 下午 9:08 
Thank you fine sir!
the rocknroll 2016 年 11 月 28 日 下午 4:41 
Grteat help, thanks
City Builder 2016 年 8 月 29 日 下午 8:08 
Thank you.
zParticle  [作者] 2016 年 8 月 29 日 下午 5:13 
The menu buttons appear in town, or you can check the box in the upper right of the mini-map to toggle them manually.
City Builder 2016 年 8 月 28 日 上午 10:17 
How do I activate the menu buttons? I'm not in combat yet the menu buttons on the sides of the screen are missing and I can't activate them using their assigned hotkeys.
Kardfogu 2016 年 5 月 8 日 上午 12:31 
Thank you, I will! X)
zParticle  [作者] 2016 年 5 月 7 日 下午 11:28 
Sure, you're welcome to use them however you like. If you end up including any in your compilation be sure to drop me a link to your new mod!
Kardfogu 2016 年 5 月 7 日 上午 3:23 
Greetings!

I'd like to ask for your permission in order to merge your mods or at least permission to tinker with them so that I can replicate them on my own more easily into a tweakset of mine which I will use as the GUI base for a large mod in the future.

Of course, with proper credit given.
zelurker 2014 年 8 月 24 日 下午 4:22 
Ok well I try to be as low on mods as possible since I didn't finish the game yet. So for now all I have is (from top) :
Enhanced Retex Part 1
Enhanced Retex Part 2
Fishing Details (to know the stats the pet wins when fed by each fish).

That's all. Adding a mod below that list is sure to reset the map, I don't know why...
So maybe the problem is in 1 of these 3 mods then...
zParticle  [作者] 2014 年 8 月 24 日 下午 3:44 
These are all my own mods, so if there's a problem I'd like to fix it. Safe Dialogs simply flips a couple of bits temporarily and should have no impact on your map or character. The only mod that's even aware of the map is "hide menu buttons in combat", but that's just read-only to determine whether you're in town. Yours is the first report like this I've received, so you can understand if I want to be sure—you've tried your savegame with zero mods loaded and then with only "safe dialogs" loaded and see different results for each?
zelurker 2014 年 8 月 24 日 下午 3:04 
Actually it seems to come from "safe dialogs", I can reproduce it with this one alone, it's not your fault you just included it in your pack. Oh well, I can reserve this mod for another build...
zParticle  [作者] 2014 年 8 月 24 日 下午 2:18 
These are all interface mods and should have zero effect on your location or character unless you're seeing a bad interaction with some other mod. May I ask what other mods you were running when you observed this?
zelurker 2014 年 8 月 24 日 上午 5:19 
Strange effect when trying to add this mod to an already started savegame : it resets the map ! I mean, my character appears elsewhere in the enclave when I load the game and then when I teleport back to the outside world everything has been reseted, it's as if I arrive here for the 1st time ! So well, I'll stay away from this for now, maybe for a new start...
General Chaøs™ 2014 年 3 月 17 日 下午 12:06 
this doesn't work with the Diablo UI Mod but I am trying to figure out how to get it + unusable items are red to work with it.All the other UI mods made by zParticle work with the Diablo TL2 UI mod except for the Unusable items are red/dark and Unitendified items are yellow mod.
Hypieran 2014 年 1 月 12 日 下午 3:55 
Can you use this with the Diablo UI Mod?
Abstract-Player 2013 年 11 月 4 日 下午 9:03 
I've tested this mod but I miss the side buttons in act 4 (mine entrance). If I open a panel by pressing the key and close the panel.. then the buttons are shown for maybe 1 second and blend off then.
zParticle  [作者] 2013 年 10 月 27 日 下午 2:04 
Steam cloud sync has known issues with Torchlight 2; the general recommendation is to leave it turned off. Glad you got it working!
Strats 2013 年 10 月 27 日 下午 12:03 
Turns out it was beacause my steam cloud sync was turned on, every mod i tried crashed the game! All working fine now though, this mod is subtle but very useful, thanks!
zParticle  [作者] 2013 年 10 月 23 日 下午 6:32 
Sounds like a bad download. Delete it from your \mods folder and it will automatically re-download if you're subscribed.
Strats 2013 年 10 月 20 日 下午 9:34 
I tried running this mod on its own and every time i try to the game crashes on startup, any suggestions?
wraith676 - 2013 年 9 月 8 日 上午 3:19 
Muhahaha all my looting desires have been met, thanks!
shaosam 2013 年 8 月 2 日 上午 5:42 
Oh and your Act IV bugfix (should be an official patch IMO!)
shaosam 2013 年 8 月 2 日 上午 5:39 
Thanks a ton for this! You are a god. This really improves the game without going overboard on crazy changes. Do you think you could release a combination of this with your other tweaks, namely Daylight Robbery, Consumable Gems, and Smooth Teleport? That would be awesome!
散漫SanMan 2013 年 7 月 29 日 上午 11:12 
I like it !
zParticle  [作者] 2013 年 6 月 20 日 下午 6:20 
UPDATE : updated 1600-slot shared stash

Now always opens to the first tab (arms) for consistency with the player inventory. Also cleaned up the logic so it always switches tabs properly, and the audio feedback to get rid of the extra sounds when opening and closing the shared stash (the sounds are for the inventory panes opening left and right, so you should still hear a sound for each pane).
zParticle  [作者] 2013 年 5 月 26 日 下午 12:03 
UPDATE : updated fast resume and quit

Moved the main menu buttons to the top edge for easier activation without having to aim the mouse. Just flick it into the corner and click to quit.
zParticle  [作者] 2013 年 5 月 3 日 下午 9:42 
UPDATE : added hide menu buttons in combat

Menu buttons will now be hidden when you're in a hostile area. You can toggle the menu buttons back on at any time with the small checkbox in the upper-right corner of the mini-map.
zParticle  [作者] 2013 年 4 月 28 日 下午 5:54 
Heh, you're just down to a couple mods at that point, so you could just load them individually or make your own modpack using GUTS [support.runicgames.com]. UI essentials, the only compilation I plan on releasing, was simply to offer a workaround for the 10-mod limit—otherwise modular is better! It's a reasonable request, though, and I'll keep it in mind for the future if that limit doesn't get relaxed.
Wolfy 2013 年 4 月 28 日 下午 5:29 
I would love this mod if it wasnt for the huge stash and safe dialogs. They kinda break immersion. Any chance of making a version with just the actual UI essentials?
Gam3r0wn3d 2013 年 4 月 21 日 上午 4:07 
I like the safe dialogs. I was killed twice because I was talking with Zephyresh. Really annoying.
stylez 2013 年 4 月 19 日 上午 11:05 
Added this to my mod list for the huge stash, unusable items in red, and fast resume/quit. Thanks for combining them into 1.
zParticle  [作者] 2013 年 4 月 18 日 下午 4:21 
You can upgrade from a smaller shared stash to this one without losing anything. Downgrading will lose any items that no longer fit. To use with Synergies or other mods that include changes to the shared stash, place this one higher on the modlauncher list and it will override.
Roalith 2013 年 4 月 18 日 下午 3:55 
How does this stash work out with the Synergies extra stash space? Just override with this one first in load order or if I decide to keep using the Synergies one could I do that? Or will they coincide/combine?
zParticle  [作者] 2013 年 4 月 18 日 下午 2:50 
Great idea, CeeBYL. I'll look into doing that if it doesn't impose a performance hit on item processing.
The Charlatan 2013 年 4 月 18 日 上午 10:37 
Oh sweet, you went through with it!
Yso |-/ 2013 年 4 月 18 日 上午 8:12 
Great, thanks a lot. Any way you can make unusable items dark or red, selectable within the game?