安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






@Born To Snacc
This worked for me but if you have [WOTC] Firebrand to Imperial Pilot installed please remove it until there's a fix.
Or maybe a file got corrupted or something, have you tried unsubbing and resubbing?
I might just go through them all one by one if i get desperate enough, but if any of you think of anything I might be missing plz lmk
That said i have a request/challenge for the modders. there is a good bit of old republic armor mods and such on here and i would really like to see this same idea modded to be Sith Empire from the old republic. I would also like to give props for the Advent to Tau mod as well. when i do eventually play deathwatch ill probably be using the advent to Tau mod. lol
Also, AT-RTs need to be rebalanced a bit. Somehow they're really overwhelming despite equivalent advent being no issue at all. Maybe slightly reduce their HP? They're really tanky and super hard hitting despite being scout walkers, so I would reduce their overall HP a bit.
Im going through my mods list now. I dont think i have anything else that messes with the advent. Just got a lot of cosmetics and stuff for my end. To be safe I took out Allies Unknown.
is this supposed to happen?
I downloaded it and checked the content.ini file and there are only two lines of civilians, nothing else... but the archetypes are there.
Since I already had the advanced campaign, I didn't want to start over, so using other mods, I managed to edit this one so that troops would appear.
a solution that requires time, would be to edit the content.ini file again... so if you are looking for reconversion to starwars unless you update it, do not download it... it is obsolete
@Astolfo Rider: I normally play on Veteran but with lots of tweaks that have a push/pull effect on difficulty. Veteran is definitely a good starting point though. IIRC XCOM2 lets you change the difficulty midgame so it's not like it's a commitment. Generally speaking, enemies in this mod tend to use more direct damage attacks with with fewer disabling moves or telegraphed AOE attacks that give you a full turn to get out of the way.
@kremss: They are part of this mod.