Age of Empires II (2013)

Age of Empires II (2013)

[IU] Independent Unit Compilation
211 条留言
1210236758 2022 年 3 月 19 日 上午 12:06 
how can i 安装 this mod?
Fake 2020 年 11 月 13 日 上午 10:46 
yeah totally not being occupied by ghaznavids
Vyas Uncle 2020 年 3 月 23 日 下午 10:47 
India have different History than Middle-East. We looked nothing like Islamics. You need to upgrade your version.
YuenHsiaoTieng  [作者] 2019 年 12 月 6 日 上午 12:24 
@anwlrofmf I think I've already used most of the sprites from that upload in different place :)
dmsekenei86 2019 年 11 月 17 日 上午 12:57 
@YuenHsiaoTieng same thing for architecture I imagine ...
Rachel L 2019 年 11 月 16 日 上午 9:05 
From the reveal of AoE 4 we will have at least regional units on it, so it seems they noticed the amount of people who use this mod
IronRata 2019 年 11 月 16 日 上午 2:46 
@YuenHsiaoTieng I get it. Anyway I thank you for all the work and effort you put into this very useful mod. Sorry for my bad English.
YuenHsiaoTieng  [作者] 2019 年 11 月 15 日 下午 7:20 
@IronRata Sadly it would be a very long way off. The best we can all do for now is continue to try to convince Forgotten Empires to give us regional units as paid DLC.
IronRata 2019 年 11 月 15 日 上午 3:55 
Hello @YuenHsiaoTieng. I have a question, any news of the version of the mod for the age of empires 2 definitive edition?.
Destroyer of Worlds 2019 年 8 月 27 日 下午 11:30 
I hope to see the same thing in the definitive version.
YuenHsiaoTieng  [作者] 2019 年 8 月 27 日 下午 4:21 
@Blackbeard I wasn't planning on doing any more work for HD/2013. All my thoughts are now with the definitive edition.
Destroyer of Worlds 2019 年 8 月 24 日 下午 8:47 
Can you add the [MW] Japanese Unit Set in this version or 5.8?
Meine Nieren kubernieren 2019 年 6 月 10 日 上午 2:56 
What do Africa, the Middle East and India have to do with each other? Aren't those units simply just Middle Eastern?
YuenHsiaoTieng  [作者] 2019 年 2 月 17 日 下午 7:35 
Mod now retired. See you all at the 5.8 version!
Prince Of Ionia 2019 年 2 月 3 日 上午 7:24 
Does this mod even work anymore? I tried it in-game and it didn't do anything, I have IA+Units mod.
YuenHsiaoTieng  [作者] 2019 年 1 月 15 日 下午 12:49 
@Erlik_Han It won't work for the original campaigns as they're on the original data set. It will work for expansions campaigns.
Erlik_Han 2019 年 1 月 15 日 上午 8:38 
Hi, Skins works in Standard Game mode but not in Campaing mode, is it how this mode works or am i doing something wrong ?
RafKod 2019 年 1 月 5 日 上午 7:29 
@YuenHsiaoTieng Thank you for your answer. I think you're right because no matter what I try it's not working with Original Dataset. I just have to get the expansions now :cozybethesda: .
YuenHsiaoTieng  [作者] 2019 年 1 月 5 日 上午 5:16 
@Skylink I'm betting it won't work as the only data mod this is compatible with is for expansions only.
RafKod 2019 年 1 月 5 日 上午 1:44 
I don't have the DLC and I would like to use this mod with IA Original Dataset. Is it possible ?
Destroyer of Worlds 2018 年 12 月 31 日 上午 12:53 
People that use this mod add me so we can play together.
YuenHsiaoTieng  [作者] 2018 年 11 月 10 日 下午 9:59 
@KrumStrashni Cavalier should be 26640s.
KrumStrashni 2018 年 11 月 10 日 下午 4:21 
@KrumStrashni got it to work, thanks. Last one - the cavalier? want to use the original catahract for it.
YuenHsiaoTieng  [作者] 2018 年 11 月 10 日 上午 9:19 
@KrumStrashni I left regular cavalry archers as default, so this mod has no 26570s, but that's what you would use if you wanted to add them. Scouts, LC, and hussars are 26000s, 26610s, and 26620s. I use slp editor 2.9.3.
KrumStrashni 2018 年 11 月 10 日 上午 2:28 
@YuenHsiaoTieng The 26580s I found. It worked. But there is no 26570s. Maybe something else? And what about the light cav? Do you know which one slp?
In general, what is the software you use to open those?
YuenHsiaoTieng  [作者] 2018 年 11 月 9 日 下午 4:11 
@KrumStrashni Horse archers should be 26570s and 26580s. Archers are 26500s, 26510s, and 26520s. Skirmishers are 26530s and 26540s.
KrumStrashni 2018 年 11 月 9 日 上午 10:13 
@YuenHsiaoTieng Could you tell me what are the .slps for the Byzantine horse archer line?
And also the Byzantine archer and skirmisher?
SNafu 2018 年 11 月 3 日 下午 4:09 
I see, what a shame though, Slavic warriors look like hun warriors in real history, they were historicly connected. :(
YuenHsiaoTieng  [作者] 2018 年 11 月 3 日 上午 5:47 
@Angry_Bulgaria_Ball The way the civs are grouped is up to Saint_Michaels_ and his data mod. For now Slavs are stuff with the rest of Europe.
SNafu 2018 年 11 月 2 日 下午 10:46 
CAn you make the Hun units apply to the slavs as well?
YuenHsiaoTieng  [作者] 2018 年 10 月 14 日 下午 12:20 
@a165 I'm not sure it can be done. It would at least require a new independent unit/architecture data mod for the base game. That would be more work than it's worth.
Art165 2018 年 10 月 14 日 上午 11:33 
When do you think to add your graphics to the original campaign?
YuenHsiaoTieng  [作者] 2018 年 10 月 14 日 上午 10:09 
@a165 Unfortunately it won't work with the original campaigns but should work normally with expansion campaigns.
Art165 2018 年 10 月 14 日 上午 6:20 
Excuse me.Do you know how to use this mod with campaign?
YuenHsiaoTieng  [作者] 2018 年 10 月 3 日 下午 4:03 
@WeAreGoyim I'm all for it. More people should jump in so we all have more options. I'd just throw in the [IU] tag in the title for searchability, and maybe put "Jaco's" for disambiguity.
勞動神鷹 2018 年 10 月 2 日 下午 6:34 
Thinking would it be good fit if replace Asian and Hun's scout light knight and hussar with scout and light knight of these reskin https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1394915979&searchtext=scout ? It make sense Asian and Hun use spears for mounted units, how do guys think?
YuenHsiaoTieng  [作者] 2018 年 9 月 30 日 上午 1:23 
@chiefpink You'll have to ask Saint_Michaels_ about that. And while you're at it, bug him to get him to add all the civ regions from the Wololo Kingdoms version.
dalyapink 2018 年 9 月 30 日 上午 12:57 
Several months passed, still no "Buildable Road" combined version?
KrumStrashni 2018 年 9 月 30 日 上午 12:29 
@YuenHsiaoTieng This one just came out https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1526191731 Maybe you should consider using it for the east Asia set? Alternatively, perhaps you can tell here which files to replace to have this done manually? thanks
YuenHsiaoTieng  [作者] 2018 年 9 月 27 日 上午 9:12 
@juicy Strange. There was someone else who couldn't get it to work either. I don't know what the problem could be. Are you saying you can get it to work if you go back to 5.7.4? I'd try copying it over to your mod_override folder and rerunning the installer. That should get it to work regardless.
Jon 2018 年 9 月 27 日 上午 8:31 
because when i select version 5.8 the new unit skins don't show is there something i'm doing wrong?
YuenHsiaoTieng  [作者] 2018 年 9 月 26 日 下午 6:54 
@juicy jon yep
Jon 2018 年 9 月 26 日 下午 5:05 
@YuenHsiaoTieng the IU mod has been updated for the 5.8 version correct?
Jon 2018 年 9 月 26 日 下午 5:03 
@YuenHsiaoTieng
YuenHsiaoTieng  [作者] 2018 年 9 月 26 日 下午 2:22 
@juicy jon Yep, it's up to date over there.
Jon 2018 年 9 月 26 日 上午 10:40 
my bad it was actually wolokingdoms 5.8 thats the version i want u to update iu for if u are able to pls
Jon 2018 年 9 月 26 日 上午 10:37 
does this work on wolo kingdoms for the latest version if not then how can i have this mod on there i believe it was version 8.72
Infiltration_Unit 2018 年 9 月 6 日 上午 9:21 
Also its so amazing that the aesthetics of this timeless game are still improving. It would be awesome to have some variety in the ships so that they don't all look like European Galleons I wonder if whoever did the Byzantine Galleons knows how to change the others too. The ones that irk me the most are the New World civs... but not sure what could be done about their Navys short of completely re-working them to be more like they were in AOE3.