Killing Floor

Killing Floor

KF-LavaDoom
9 条留言
eco 2022 年 12 月 16 日 上午 10:11 
All your maps are gone from dropbox.
Ryder.J  [作者] 2018 年 5 月 29 日 上午 4:43 
Hehehe, it just requires some practice, this image here, https://wiki.beyondunreal.com/w/images/Legacy_interface.Ed3.textureimport.png

Where it says Awglobal right, when you are importing a texture or model you just write "myLevel" instead of awglobal for instance :)

Yes from my maps you need only copy and paste within the sdk, easy ;)
Meffius 2018 年 5 月 29 日 上午 4:38 
I think this is too tricky for me, haha. I'll try to split the things from your maps and leave them as .usx and .utx files anyway. But thanks for the permission. :steamhappy:
Meffius 2018 年 5 月 29 日 上午 4:34 
Thanks :DDDD :Clot:
Ryder.J  [作者] 2018 年 5 月 29 日 上午 4:31 
https://wiki.beyondunreal.com/Legacy:MyLevel

Here somethign to help you.
Ryder.J  [作者] 2018 年 5 月 29 日 上午 4:28 
Very nice man, i will check your map sometime today.If you want to take assets from my maps feel free, many custom models and textures as well.
Meffius 2018 年 5 月 29 日 上午 4:17 
I'm starting with it. I made my first map some weeks ago: KF-NorthBridge_v2
Now i'm thinking on making something using the Unreal Gold textures, 'cause i got the game for free last week and there's a lot of textures to play with.
Ryder.J  [作者] 2018 年 5 月 29 日 上午 4:06 
Thanks man :)

I dont think there is any online, but it is simple you just have to import all assets, textures and models into "myLevel" directory, that means everyhting is inside the .rom and does not require any external packages.Hit me up if you ran into trouble, are you working with the sdk?
Meffius 2018 年 5 月 28 日 下午 5:32 
Great map. Any tutorials on how to put everything on the .rom?