Warhammer: Vermintide 2

Warhammer: Vermintide 2

Spawn Tweaks
91 条留言
qqqqqqqqqq 8 月 16 日 上午 12:25 
need an update! custom hordes not working.:steamfacepalm:
qqqqqqqqqq 8 月 8 日 上午 4:32 
not working custom hordes:steamsad:
Neguin Pobrema 5 月 3 日 下午 2:51 
how to open a custom game pop up?
AdHocBeer 2024 年 12 月 11 日 上午 8:01 
Not working for me as of December.
Doesnt show up in the in-game mod menu.
Ciaphas Cain 2024 年 7 月 8 日 上午 9:54 
Just commenting to be notified when you update. (Im sure people will start thank you!)
G͑̎̊̅̕Y̊͊̔̏͋͠Ň͋͞ 2024 年 4 月 18 日 下午 12:48 
need update) new chaos warrior (shield)
mao_fria 2023 年 11 月 19 日 下午 8:25 
This mod worked for me in 20/11/2023
托儿索 2023 年 9 月 7 日 上午 10:08 
不错
Mörkö 2023 年 7 月 4 日 上午 3:14 
Seems to be mostly not working
Poroh 2023 年 5 月 9 日 上午 6:27 
need an update
ExtraThicc 2023 年 2 月 21 日 上午 2:30 
Doesn't work in many ways in 2023 - while basic functions like disabling spawns and bots work, the second you try to use custom specials (or maybe even custom anything) it breaks. No matter if I turn off any special in particular or none of them, it keeps spawning me banner guys and the mutant sorcerers from the event. Incredibly frustrating since I wanted to try more cata true solo and tried to disable assassins (or at least their pounce) but as soon as you set specials to custom it breaks the entire game and does the opposite of what it says..
Char 2022 年 3 月 25 日 下午 11:59 
Shame this doesn't seem to stop bots spawning in Chaos Wastes
Morale -10 2022 年 3 月 25 日 下午 9:56 
How come do it work now if it was last updated
"2 May, 2021 @ 11:50am"
This was the last time he gave us a comment

(You can see this under the thumbnail of the mod)
Mysterious Sir Knight 2022 年 1 月 19 日 下午 2:01 
For anyone wondering if this mod currently works as of 2022-01-19 It does.
General Briebous 2021 年 11 月 4 日 上午 6:21 
Please make a patch ;(
Thai Caliphate 2021 年 11 月 1 日 上午 1:48 
Patch has broken this mod, Cant use anymore and I cant justify playing vermintide without this mod :( Let us know when fixed.
Brawl138 2021 年 10 月 31 日 上午 10:09 
Uh did the patch break this mod? Not able to see it in mod options.
giga mode 2021 年 10 月 31 日 上午 7:58 
Same problem here, rip.:BEgloomy:
Emilia Tempest 2021 年 10 月 30 日 上午 8:31 
cant use this mod, using only the mods needed for this to work and it spits out an error in chat.
[SpawnTweaks][ERROR] [VMF Mod Manager] (new mod) 'mod_localization' initialization: scripts/mods/Penlight Lua Libraries/pl/utils.lua:9: attempt to index global 'io' (a nil value)
Dont know if PLL is the issue or SpawnTweaks. game got updated recently so maybe that dorked the mod.
Harsley 2021 年 9 月 26 日 上午 5:14 
The 'disable friendly fire' option is not working for me and my friends.
Zigobardu13:) 2021 年 6 月 21 日 上午 7:52 
hi, just for know, in one of the screen i see "min cooldown for new special" set at 50s. This is the normal value of the game?
Shabanak 2021 年 5 月 7 日 上午 7:38 
okay thanks for the advice
prop joe  [作者] 2021 年 5 月 6 日 上午 10:02 
that's a problem in the Vermintide Mod Framework, you'll have to wait for that to get updated and re-sanctioned
Shabanak 2021 年 5 月 6 日 上午 9:45 
having the same problem as Gavinda
Gavinda Jai~Jai 2021 年 5 月 5 日 上午 6:22 
i dont get how i actually change the default values for spawns i.e specials , hordes , ambients etc all i can do with this mod is check or un-check the boxes , if i click on where is says default the text will turn white but nothing happens how do i customise ?
prop joe  [作者] 2021 年 5 月 1 日 上午 10:14 
Fixed a bug related to leech grab, there's probably other bugs that have snuck in since 2019. Don't report errors without logs, "How to report mod errors" link in the description.
The Wriggler 2021 年 4 月 29 日 下午 12:26 
I hope this mod gets updated for the new big map update.

I use this mod extensively and know others do as well, and it would be really fun to use with the new maps, especially with friends. This alongside the Onslaught mod always made for a good challenge, even on lower difficulties.
乙uy 2021 年 1 月 4 日 下午 12:51 
Not work
Semaj 2020 年 12 月 20 日 上午 9:59 
No matter what I have tried the certain specials I have disabled STILL spawn. Also, what on earth is this fat, black, red eye'd thing that turns up and just ends runs?
What can i say man8out 2020 年 3 月 14 日 下午 10:45 
crash
MattoFrank 2020 年 3 月 13 日 上午 4:49 
Is it possible to add an option for only spawning skaven or chaos or beastmen units? If so, I also wonder why they didn't add the option in vanilla ...
Or maybe replace all skaven units with their chaos equivalent for example.
Alex Nares 2019 年 12 月 23 日 下午 1:37 
Oops, well that theory is out. Game still crashes, but only seems to happen at certain points on certain maps.
Alex Nares 2019 年 12 月 23 日 下午 12:20 
I can confirm that using "Reverse Twins Mutator" with Beastmen will cause crash when an Ungor Archer procs the spawn of a stronger unit. It probably wont work with “Upscale Breeds” either.

Selecting these breeds to spawn WILL cause crash:
1) Chaos Zombie
2) Chaos Vortex

Horde Max Trash, and Threat/Intensity Multiplier - doesn't seem to affect anything
Alex Nares 2019 年 12 月 23 日 下午 12:20 
I am thoroughly enjoying this mod (this is probably the one of the best mods). In your mod you mentioned you didn't have time to test, so I did some testing with custom ambients.

Weighted Ambient Makeup - (This is the just a theory only, cannot confirm 100%)... but the total combined weight of all breeds must be below a certain number. For example, I used a configuration of breeds that totaled a combined weight of 102 and my game crashed right away after starting map. But after reducing combined weight to 51, it runs fine. My theory is that, the game creates a "deck of cards" (adding 1 card for each weight on each unit). When game spawns units, it draws the top card of the deck and spawns that unit. When the deck runs out, it re-shuffles the deck. I believe the deck cannot exceed a certain number (maybe 100?).
All For One 2019 年 8 月 18 日 上午 4:41 
crash and quit the game
All For One 2019 年 8 月 18 日 上午 4:40 
crash with one bosse
prop joe  [作者] 2019 年 8 月 14 日 上午 11:24 
I fixed disabling bots in 2.0 but not really sure about the state of other things, appreciate the report.
prop joe  [作者] 2019 年 5 月 25 日 下午 12:13 
That's unfortunately not possible. If you find shielded SV problematic remember you can just push them a few times so they stop blocking.
prop joe  [作者] 2019 年 4 月 30 日 下午 2:56 
Well, things should work now.
prop joe  [作者] 2019 年 4 月 30 日 上午 2:53 
That's pretty bad. I reverted the mod to an earlier version I should be able to fix it soon.
Flisker 2019 年 4 月 30 日 上午 12:05 
yy, I also noticed that like clanrats ... don't seem to attack me, maybe it's just the newly spawned ones I am not sure.
subli 2019 年 4 月 29 日 上午 8:53 
While I have this mod active non-elite mobs wont attack. Ive tried reinstalling the mod without any luck. Any fix for this? Thanks
prop joe  [作者] 2019 年 4 月 28 日 下午 12:37 
Ok, tweaked the bosses some more, and the Stormfiend boss used to be invincible as well, so changed that.
prop joe  [作者] 2019 年 4 月 28 日 上午 11:49 
I added some hooks, try now if you have the time. Interestingly, I think they weren't crashing for me because I was running Creature Spawner and that mod already tries to fix these crashes.
Flisker 2019 年 4 月 27 日 下午 1:51 
It's the following error for the Skarrik:
[Script Error]: ...entity_system/systems/behaviour/nodes/bt_enter_hooks.lua:381: attempt to get length of local 'spawn_allies_positions' (a nil value)
And than this one for Deathrattler:
[Script Error]: scripts/entity_system/systems/behaviour/utility/utility.lua:41: attempt to perform arithmetic on local 'blackboard_value' (a nil value)
I think the Boodwar is not crashing now, but I am not sure.
prop joe  [作者] 2019 年 4 月 27 日 上午 5:33 
Can you give me a console log maybe? The lords seemed to behave to me, but didn't really playtest a lot.
Flisker 2019 年 4 月 25 日 下午 1:42 
Hello prop joe, I noticed you added "Lords Don't Spawn Adds" option. Unfortunately it doesn't work, it doesn't work in normal map like War Camp, the boss will spawn adds, and it doesn't work in the reverse twins mutator, it will crash the game, same way as it would if one added lords as ambient spawns.

The mutator is awesome, unfortunately I can't disable lords... and lords spawn adds... and crash the game ... : (

Would be amazing if you could check why they still spawn the adds and crash the game or at least add option to disable lords in the reverse mutator. Thanks a lot ;)
Flisker 2019 年 2 月 25 日 上午 1:19 
here is the only first wave of specials situation : https://youtu.be/CamL_ytn54c
Flisker 2019 年 2 月 24 日 上午 11:09 
Also same way I would love to get Sharriks as ambients, but the issue with them is similar, the crash sometimes because they want to spawn the slaverats, but they can't, they are somewhere without the spawn points I guess and it crashes with [Script Error]: ...entity_system/systems/behaviour/nodes/bt_enter_hooks.lua:381: attempt to get length of local 'spawn_allies_positions' (a nil value)
Flisker 2019 年 2 月 24 日 上午 11:09 
Hey, thanks for super fast reaction, really appreciated it. The horde issue is now solved, it spawns normal hordes as it should, but there is another problem. If I add like Bodwar the Lord, which is what I want - it will be so cool, than there are 2 new problems.

1st is that it does not spawn specials at all. If I click the option to keep spawning specials even if the thread is high, I get one wave of specials at start of the level and than nothing. No more specials after that first wave.

2nd issue is that I get [Script Error]: a_sword_left , which I guess is somehow connected to the Lord, maybe the axe he is throwing, that it goes somewhere where it should not ? Can this issue be somehow solved ?

If the specials spawned fine and this sword left thing wasn't a problem than I guess it would work. Like I could get level with Bodwars as ambients :D That would be awesome.