Kenshi
Idle Farmers
20 条留言
Shidan  [作者] 4 月 20 日 上午 10:25 
It should be, unless that mod replaced the AI entirely instead of using vanilla AI.
Ġedryht of Wōden 4 月 20 日 上午 10:22 
Now I gotta ask for this mod too, is this compatible with "Holy Villages: Holy Farms Overhaul"? I'd imagine not but I really wanna bring some life into Okran's valley.
Shidan  [作者] 1 月 9 日 上午 10:10 
Yeah, in the case of a mod conflict it would be possible that two mods altering the AI package could break it in unexpected ways, since neither was built with the other in mind.

And this is definitely the mod to remove in the case of a conflict, since it is just fluff anyway.
mick 1 月 9 日 上午 9:59 
no they would stop hauling water and therefore not be able to harvest the plants, i am using a portion of dr igors Lore Friendly Role-Playing Experience, im rather positive its some mod in that pack that is conflicting with this one but couldnt track it down and disabling this one fixed it for now
Shidan  [作者] 1 月 8 日 上午 8:55 
What do you mean by "non-functional"? If the AI are just sitting around not working, well that's intentional. The mod was explicitly made so that they don't do fake work, only real work, and farms have nothing to do while waiting for crops to grow.
mick 1 月 8 日 上午 8:42 
this broke farming ai for me.

all the holy farms were non functional and i noticed other non holy nation farms too being affected.
24/7Lofi-station 2024 年 8 月 9 日 下午 3:37 
I think there are a little bit bugs on this mod. Thief boss sometime doesn't static guard at tower but stay aimless in his base. After I disable this mod, it become normally. however farmer ai work well.
Artur 2022 年 12 月 12 日 上午 5:29 
I was just wondering if the devs might've implemented the mod into the mainbuild themselves, since it looks pretty handy.

Anyway, thanks for the mod.
Shidan  [作者] 2022 年 12 月 11 日 下午 2:59 
Should still work, not sure I'd say it's "useful" for anything though.

All it does is change what NPCs farmers do when they run out of real work to do. Normally they'll go around and pretend to work, with this mod they just chill out around the farm instead.
Artur 2022 年 12 月 11 日 下午 1:37 
Is this mod still useful?
Teirdalin 2020 年 6 月 3 日 下午 11:55 
Oh alright. Well that's kinda cool either way then.
Shidan  [作者] 2020 年 6 月 3 日 下午 12:42 
This mod nor the one in the description affects player characters, it's for NPCs only. Player character would still go sit down if idle like normal, assuming you have the setting set correctly in the AI control panel.
Teirdalin 2020 年 6 月 3 日 下午 12:36 
Not really fluff for us who have a loooot of units to keep track of, I check whose hanging out in my barracks to see who needs more work orders.
Timesplitter 2019 年 5 月 8 日 上午 12:03 
Thank you for this amazing mod that I have included in "Kenshi: The World Divided". This Mod Collection has been fully tested and works perfectly. Thank you again for the great mod to add to this collection. :steamhappy: Timesplitter.
Shidan  [作者] 2018 年 11 月 29 日 下午 1:12 
Far as I know, it's not obsolete. Not that it matters much, this is simply fluff and has no real effect. Just changes what the AI does when it runs out of things to do in a farm.
Deferred Maintenance 2018 年 11 月 29 日 下午 12:32 
Is this mod obsolete now based on changes in Vanilla?
Akela 2018 年 5 月 30 日 下午 7:23 
Thank you!
Shidan  [作者] 2018 年 5 月 30 日 下午 12:03 
Ah, I changed it to test the farms easier by soawning at them and forgot to revert it, my bad. I'll fix that in a bit, sorry.
Akela 2018 年 5 月 30 日 上午 7:27 
Why is this mod breaking the Wanderer spawn location? With this mod enabled, I spawn in Arm of Okran/Okran's Pride instead of the Hub.
Steven Segals Furrowed Brows 2018 年 5 月 24 日 下午 10:13 
I didn't know I needed it until there was a mod for it. Thank you! :D