Torchlight II

Torchlight II

Dungeons Match Level
15 条留言
Zakkra 2016 年 12 月 3 日 下午 3:48 
I´ve been playingwith my wife for a couple of days with this mod, and we have notice some dungeons are not capped :(
Zakkra 2016 年 12 月 1 日 下午 12:13 
@*Yuki*, Hi, i think the monsters scale to the level of the host. About load order have to be the first not in bottom like said
*Yuki* 2016 年 11 月 30 日 下午 9:36 
@Zaknafein, how monsters scale in mp? by higherst lvl player, or by lower?
Zakkra 2016 年 11 月 30 日 下午 7:50 
Great, this mod work like a charm in multiplayer at the bottom of the load order. thanks
*Yuki* 2016 年 7 月 5 日 下午 1:13 
is it still works?
fl9d 2013 年 8 月 21 日 下午 6:02 
every time i reroll the world, it overwrites the loot table, right? and like this i still can revisit every dungeon from the beginning once anyhow... well that's not such a big pay off. thx for the efforts.
HAKU 2013 年 4 月 17 日 下午 10:23 
Can you make one where dungeons and possibly outside of dungeons as well are 10-30 levels higher than your own (after halfway through Act 1)? It'd be for challenge/difficulty purposes for hardcore players like myself. Ex: Maybe a +10, +20, +30 versions. This would be greatly appreciated! If not, maybe you can make suggestions on how this is done....or take a donation. :P
BozoBazuko 2013 年 4 月 17 日 下午 7:38 
what happens if you have more than one person in the game with this mod? is it the hosts level that the monsters are or
SimonaK 2013 年 4 月 15 日 下午 5:31 
yes, now I begin to think to the poor chance of success...some files have not the monster props...ex: A3-3SISTERS annoying... I wish to have this mod since a few time. meanwhile I will let still it on the ice.. in NG+ etc I think that monsters are always match with our level...right?
Lone Wolf McQuade  [作者] 2013 年 4 月 15 日 下午 5:14 
@SimonaK, I've tried changing those variables, couldn't seem to make any progress. Let me know how it goes for you
SimonaK 2013 年 4 月 15 日 下午 4:50 
about loot problem, check all files in their end, there is also MONSTER_LVL_MIN / MAX properties....their values is close of them for player_level_match....i didn't test but it is worth trying. I will modfied these files from DATA/MEDIA to put min to 1 and max to 500 for player_lvl_match but also for monster_lvl .....I hope that will work.
Lone Wolf McQuade  [作者] 2013 年 4 月 15 日 上午 2:36 
The types of enemies stay the same
Buttonman 2013 年 4 月 15 日 上午 2:35 
Nice mod, Lone Wolf. It will be great if you can match the loot to the monster level.

Do the monsters in a dungeon stay the same and just their level change or do the dungeons repopulate with higher level monsters (for instance would the early undead/skele dungeons keep the Act 1 skeles and make them higher level or would it populate the dungeon with Act 2 mobs if I was Act 2 level)?

I'm posting this whilst I'm at work on my break, so I can't just load up TL 2 to check myself.
Lone Wolf McQuade  [作者] 2013 年 4 月 14 日 下午 5:48 
@uno544, I have not changed those variables yet. Only enemy levels have been affected. I'll be sure to update this with proper loot.
uno544 2013 年 4 月 14 日 下午 5:39 
does the loot match the monster lvl as well?