Europa Universalis IV

Europa Universalis IV

Qing shall Rise
28 条留言
KurdishTigers:The Big 🧠 Gamer 2022 年 4 月 23 日 上午 7:24 
@door ill test it
door 2021 年 7 月 27 日 下午 7:41 
does it work for the newest version?
Rhagos 2021 年 6 月 19 日 上午 2:54 
save game compatible?
RandomEdits 2020 年 6 月 20 日 下午 3:07 
Question, is it possible for you to just make Korea unable to expend outwards as an AI? Or to only go to war take back their core and that's it?
reddbane  [作者] 2019 年 1 月 10 日 下午 3:55 
Updated.
Niska 2018 年 12 月 28 日 下午 6:18 
thank you for at least hearing me out, i will at least try this in future, best of luck with your mod.
reddbane  [作者] 2018 年 12 月 28 日 上午 11:43 
@[LEG] Niska
That is an interesting point, and might be a useful mod on it's own, though that is not really within the scope of this mod, as it is only meant to affect the behavior of AI Manchu. You can try publishing your own mod, as you can achieve your desired effect very easily by changing the Decision files for Qing and Manchu. Modding Eu4 is super easy and I ecourage many players to try it out for themselves. There's even a modding guide on the EU4 wiki.
Niska 2018 年 12 月 28 日 上午 7:24 
correct! however a culture shift from any other nation would permit more freedom of ideas when playing and would even allow custom nations to form manchu and qing
reddbane  [作者] 2018 年 12 月 27 日 上午 11:17 
[LEG] Niska
I believe the Manchu tribes are the only tags with manchu culture in-game.
Niska 2018 年 12 月 27 日 上午 2:13 
to form manchuria you need to be one of the preset tribes, Jianzhoi Haixi etc, rather than JUST having manchu culture as the only requirement, which makes far more sense
reddbane  [作者] 2018 年 12 月 26 日 下午 12:30 
@[LEG] Niska
I don't understand your question.
Niska 2018 年 12 月 26 日 上午 7:34 
small change, is it possible to make it so that anyone with manchu can form Manchu to later form Qing? this would massively improve that part of the world
reddbane  [作者] 2018 年 10 月 13 日 下午 12:28 
New Update Coming soon to tone down the Manchu blobbing too early.
mplithid 2018 年 10 月 12 日 下午 5:09 
@reddbane the manchu conquered japan is what i mean.
reddbane  [作者] 2018 年 10 月 7 日 下午 12:03 
@Marinho
"Bonuses cease to function once the year reaches 1645"
Marinho 2018 年 10 月 7 日 上午 5:02 
Does the buff disappear once Qing is founded?
reddbane  [作者] 2018 年 10 月 5 日 下午 5:32 
@mplithid
"and manchu seemed to enjoy rampaging through w their new hidden modifier"?
mplithid 2018 年 10 月 5 日 下午 5:09 
one heads up -- i played as japan, and manchu seemed to enjoy rampaging through w their new hidden modifier. don't know if anybody else has run into this.
reddbane  [作者] 2018 年 9 月 24 日 下午 5:37 
Soon.
Lord Vis 2018 年 9 月 24 日 下午 1:53 
Update for Mughals?
mplithid 2018 年 8 月 27 日 下午 1:24 
this is desperately needed. can't wait to try it.
reddbane  [作者] 2018 年 8 月 12 日 下午 4:18 
Updated, now the buffs are achieved through hidden events.
Dragonsnatcher 2018 年 8 月 12 日 上午 4:20 
Jianzhou is too OP, they formed qing by 1520 and killed ming before 1600 in my game.
The Obelisk 2018 年 7 月 19 日 下午 7:10 
After installing the mod, I noticed Korean provinces suddenly have a massive coring cost modifier. Is it not possible to prevent this from happening to everyone but Jianzhou/Manchu/Qing?
红色枫叶 2018 年 6 月 23 日 上午 4:04 
I like Ming more than Qing,well,because many chinese doesn`t like this dynasty.
reddbane  [作者] 2018 年 5 月 27 日 上午 11:39 
@GMG1234
All of from my "Reddbane's Map Recolors (Colorblind Friendly)" Collection
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=939301622
gmg 2018 年 5 月 27 日 上午 6:53 
which graphics mod(s) do u use?
Zephyrum 2018 年 5 月 24 日 下午 8:29 
Just a heads up and general hint, Triggered Modifiers are known for causing a fair amount of lag when stacked up. I'd recommend shifting the modifiers to Event Modifiers, triggered by hidden events, with an expiration date.