RimWorld
Rejuvenate Surgery
100 comentarios
Ethereal  [autor] 4 SEP a las 14:12 
@BloodBlight This was discussed before and ruled out, sorry.
BloodBlight 30 AGO a las 22:30 
Would it be possible to add this surgery as an option for pets?
Zalebird 13 JUL a las 10:27 
Thank you
Ethereal  [autor] 12 JUL a las 8:36 
@Zalebird Hi, thanks for the heads up. Updated and tested for 1.6.
Zalebird 5 JUL a las 6:34 
Hello will this be updated to 1.6?
Ethereal  [autor] 20 JUN 2024 a las 14:35 
@Headless Rainbow This was discussed before, but ruled out.
Crimson Prose 17 MAY 2024 a las 7:02 
Thanks is a great mod, though it'd be cool if there was an option to use it on animals.
CMTD 17 ABR 2024 a las 23:21 
I reinstalled it today and found it working fine, thanks for making a great mod, I'll put it to good use!
Ethereal  [autor] 17 ABR 2024 a las 16:10 
@CMTD probably the mod was disabled since i only updated it yesterday. If its enabled and does not show, check the requirement. I tested it yesterday and seemed to be working fine.
CMTD 16 ABR 2024 a las 7:16 
(I wrote this using a translator).
With the 1.5 version up, I don't see Rejuvenate Surgery in the surgery plan, I checked the Rejuvenate Surgery mode folder and didn't see anything except the About folder, could it be my problem?
Ethereal  [autor] 15 ABR 2024 a las 14:15 
Added compability tag for 1.5. No changes in the mod itself.
Feynman 20 NOV 2023 a las 13:28 
All good, I just expected it would automatically include a reversal of age-related health issues.

Thanks for the mod!
It feels like the ultimate endgame reward in-process for the pawns and a big fuck you to time itself, I love it.
Ethereal  [autor] 18 NOV 2023 a las 10:25 
@descendent Healer Mech Serum is the solution for Frail and other secondary conditions. This mod is very simple and does not even try to address secondary conditions.
Feynman 18 NOV 2023 a las 9:56 
Still works very well. I'd very much like it to heal the "Frail"-modifier of successfully treated pawns in the next update.
The Knight who says N'wah 12 ENE 2023 a las 4:15 
kool
Ethereal  [autor] 12 ENE 2023 a las 3:41 
@Knight The 10 years age difference is from base game. This mod is not directly related. Also this mod has no settings at all.
The Knight who says N'wah 7 ENE 2023 a las 7:30 
any plans for a mod setting where i can set it for more than 10 years?
The Knight who says N'wah 6 ENE 2023 a las 23:49 
ok thnx
Ethereal  [autor] 6 ENE 2023 a las 13:22 
@The Knight who says N'wah Yes
(BAC) I R NOOB 6 ENE 2023 a las 7:00 
Never mind, it had to do with the "assigned" med level. Didn't have glitterworld meds selected.
(BAC) I R NOOB 6 ENE 2023 a las 1:15 
I got a bug that that says I don't have glitterworld meds even though I have about 20 of them right beside the patient.
Doesn't seem to matter where I place it in the mod order.
Any ideas?
The Knight who says N'wah 4 ENE 2023 a las 20:49 
can this be used in an existing save?
Ethereal  [autor] 26 NOV 2022 a las 3:52 
@poe sorry. as dicussed before, only colonists and its not trivial to change.
poe 25 NOV 2022 a las 3:29 
Oh, plz , my baby puppy need that surgery too ~ i dont want to lose him q_q
Ethereal  [autor] 14 NOV 2022 a las 8:05 
@chas-E yes, this mod only changes the age. Indirect age related conditions are unchanged.
CallitChange 14 NOV 2022 a las 1:52 
So I found that even with this surgery, a colonist still can't have their ovum extracted if they previously became sterile
Tam 23 OCT 2022 a las 3:46 
Thank you for an update! <3
Proxyer 22 OCT 2022 a las 11:50 
Yes! Yes! Eternal life continues!
Thank you for update.
Ethereal  [autor] 22 OCT 2022 a las 5:57 
@AbsynthMinded Updated for 1.4. Thanks for the heads up.
AbsynthMinded 21 OCT 2022 a las 18:37 
1.4 coming?
Tam 13 AGO 2022 a las 10:48 
Thanks a lot for you awesome mod, could not stand biosculptor waste of time.
Ethereal  [autor] 12 JUN 2022 a las 16:33 
@Caz Should work. Only does not work on animals.
Caz 11 JUN 2022 a las 20:06 
Apologies if this has already been answered. Will this work with modded races (Vulpes or Elves, for example)?
BattleGrown 2 DIC 2021 a las 11:00 
Hey OceanKitty,a side note, I think your mod synergies greatly with Transhumanism ideology. I'm not 100% sure but I think I observed that pawns that were rejuvenated don't require yearly age reversal therapy in biosculpter pod, which is logical.
OceanKitty 27 OCT 2021 a las 17:16 
I see. Thank you for answering my question! :Refrain_Heart:
Ethereal  [autor] 27 OCT 2021 a las 16:09 
@OceanKitty The mod only changes the age value, nothing else. The core game itself AFAIK does not have any mechanics associated with age ever dropping BELOW a threshold. So you could reduce the age all the way to 1 year old and the pawn would keep all existing traits.
OceanKitty 27 OCT 2021 a las 7:56 
I have a question, if the pawn is let's say 33, but you have done the surgery enough to cause the pawn to get under the age of 20, which if I recall the game considers a pawn an adult at age 20+, does that interfere with whatever adulthood perk that all adults have some sort of?
Ethereal  [autor] 22 AGO 2021 a las 3:36 
@-shhfiftyfive This mod does not remove any estabilished health issues. Most can be treated separately with other surgeries/transplants. I recomend keeping the pawns below age 34 because of the Birthday event that may occur above 35 and "gifts" a health issue.
-shhfiftyfive 21 AGO 2021 a las 8:25 
does this mod reverse / remove "old person" health issues just by having this rejuvenation?

like a 49 year old man gets frail, a bad back, or some sort of old person specific health issue..
then this procedure turns him 44 or something, even if i repeat the procedure and eventually make him 25... will he still have a frail / bad back / etc? or does it magically vanish?
Pirate of AE 21 JUL 2021 a las 3:22 
cheers
Ethereal  [autor] 20 JUL 2021 a las 16:00 
@Pirate of AE : Thanks for the heads up. Updated and tested for 1.3.
Pirate of AE 20 JUL 2021 a las 10:11 
heres to hoping 1.3 comes
Ethereal  [autor] 28 FEB 2021 a las 19:08 
@WillowTheWisp This was considered before, its possible but requires some xml parsing and understanding to find the correct files. But there are two reasons why not. First because i wanted to keep the mod very simple and easy to mantain. The source code is available both in the mod directory and in github if anyone wants to take it a step further. Second due to lore reasons, since even for Humans it was already pushing the envelope of what should be possible without core world hospital medical equipment.
WillowTheWisp 28 FEB 2021 a las 12:00 
Thanks for making this! out of curiosity, how difficult would it be to extend this surgery to animals? There have been some instances (especially with very valuable, long lived animals), that I've wanted to be able to extend it to them too.
MikeJF 8 FEB 2021 a las 22:12 
Thanks!
Ethereal  [autor] 8 FEB 2021 a las 13:30 
@MikeJF should not cause any issue, since it only provides a new action.
MikeJF 7 FEB 2021 a las 22:06 
If this mod is removed from an existing save that uses it will that cause an issue?
Ethereal  [autor] 27 ENE 2021 a las 13:19 
@bisonsafetuna It should. I remember rejuvenating prisioners but im not sure if they were imprisioned colonists or captured raiders.
bisonsafetuna 27 ENE 2021 a las 12:50 
Seems to not work on prisoners.
French Baguette- 11 ENE 2021 a las 10:28 
its says that i do not have the material to perform the surgery even tho i have glitterworld medcine and also changed the settings to allow it as well