Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Affinity Terraforming
27 条留言
MrTango 5 月 20 日 上午 9:52 
Like them but a couple suggestions:
Nanscape should not damage enemies, and healing of friendly could maybe be 5pts weaker than a node.
Xenoscape could spread miasma.
Terrascape could clear miasma.
That Defensive Guy 2023 年 4 月 2 日 下午 5:58 
This mod breaks the game. Don't use it. Crashes all around
dft 2020 年 7 月 10 日 下午 9:24 
could you make a vinella version?
Venusaisha 2020 年 7 月 2 日 上午 3:52 
I given this mod a Extra Helpful award , as much useful & needed to play Beyond Earth.
Venusaisha 2020 年 6 月 27 日 上午 8:44 
compatible with "Awesome" and not "Codex" unless it says "Codex" Affinity Terraforming. the Codex is a mega mod and more stand alone unless other mods say "Codex".:Diplomat:
clop1000 2020 年 6 月 27 日 上午 5:40 
Is it compatible with "Awesome" or "Codex" mods?
KoffeeDoggo 2019 年 1 月 20 日 下午 10:01 
ah alrighty then... sorry to bother
Alterd-Rushnano  [作者] 2019 年 1 月 20 日 下午 9:22 
󠀡󠀡󠀡󠀡@Jellygato
It is typo. And I checked it out, and the problem is already fixed. :-)
KoffeeDoggo 2019 年 1 月 20 日 下午 8:59 
the 4th screenshot of the supremacy info, it said the improvement of purity. is this intentional or was it a typo? or was it already fix in the game perhaps?
Alterd-Rushnano  [作者] 2019 年 1 月 19 日 上午 12:21 
@CrudeCardinal
Sadly, but the system you mentioned only applies to CODEX. : - <
This function is not reflected in this mod.
CrudeCardinal 2019 年 1 月 18 日 下午 11:54 
Do the new improvments yield affinity points?
Venusaisha 2018 年 10 月 28 日 下午 6:52 
@Mike "Ampere" Pence: yes thats what the mod icon pic says in workshop , and i tested it several.:Diplomat:
Eternal Night 2018 年 10 月 28 日 上午 7:16 
does this work with RT?
Alterd-Rushnano  [作者] 2018 年 9 月 15 日 下午 11:16 
@lancewrd
- Go to the Mod menu and activate a mod. It does not have to be this mod, just choose _a_ mod that loads quickly.
- Click 'Next', wait until the "Configuring game data... please wait."-dialog is gone.
- Click the X-Button of the dialog box (or hit escape), you will return to the mod menu.
- Now disable all Mods except Affinity Terraforming, just choose _a_ Affinity Terraforming that loads quickly.
- then click the 'Next'-Button again. until the "Configuring game data... please wait."-dialog is gone.
- Click the X-Button of the dialog box (or hit escape), you will return to the mod menu.
- Now Choose Affinity Terraforming and any mode. then click the 'Next'-Button again
lancewrd 2018 年 9 月 15 日 下午 9:12 
Has anyone else experienced invisible Explorer UI panel? Seems to appear once moves are expended, but also displays the level up panel and other potential upgrades. (will comment more as game progresses)
TiraboTurbos 2018 年 9 月 11 日 下午 7:11 
KICK ASS!
Venusaisha 2018 年 9 月 8 日 下午 2:06 
My 2 collections have grow/plant , affinity , and many ways to terraform planet. :steamhappy:
Venusaisha 2018 年 8 月 11 日 上午 7:02 
If it dose not say codex then no , Codex is a super conversion mod and can't be combined with other mods unless u know what u geting into(at your own risk). Workers / Affinity mods may clash with this , tried to get it to work with alot mods ok till tofuntion.lua exception error. I feel like storming a bee hive.:steambored:
gwreet 2018 年 6 月 11 日 上午 7:55 
Thanks, but is it compatible with codex?
mconra 2018 年 5 月 31 日 下午 7:37 
Great idea for a mod, and props to you for translating your comments in two languages.
Mertain 2018 年 5 月 26 日 下午 6:16 
Nice
Alterd-Rushnano  [作者] 2018 年 5 月 22 日 下午 9:24 
ParaNautic @
Tank you! :steamhappy:
ParaNautic 2018 年 5 月 21 日 下午 8:38 
noice :Darkwolf:
Alterd-Rushnano  [作者] 2018 年 5 月 20 日 上午 4:13 
abstr // 생태 조성 미덕은 나노~제노스케이프에게도 통용됩니다- 순수의 테라스케이프와 마찬가지로 테라포밍 시설 중 하나로 취급하니깐요. (Ecoscaping virtue also applies to Nano ~ Xenoscape because they are one of Terraforming Improvements like Terrascape (Purity) )


친화도 상승에 따른 산출량 산출은 순수의 테라스케이프의 전유물입니다. 다른 두가지 시설과 대비되는 순수만의 특성이라고 생각해 주세요. 순수는 외계행성을 지구와 비슷한 환경으로 바꾸는 데 가장 열정적이니깐요. (the increase in output due to the increase in the affinity level is exclusive to Terrascape (purity). Think of it as a property of pureity versus two other improvements. purity is most passionate about turning an alien planet into an earth-like environment.)
abstr 2018 年 5 月 20 日 上午 3:59 
기존 시설들처럼 기술 연구나 미덕, 친화도 레벨에 따라 산출량이 증가하지는 않나요?
Alterd-Rushnano  [作者] 2018 年 5 月 20 日 上午 3:47 
abstr// 구체적인 스팩을 적어보죠. (Let's write a specific specification.)

● Xenoscape
Food: +3
Culture: +2
Health: +2
Energy Maintenance: (6)

● Nanoscape
Food: +1
Culture: +1
Production: +1
Science: +1
Energy: +5
Energy Maintenance: NONE

표면상으론 이 두가지 시설이 기존 테라스케이프보다 우월해 보일 수 있지만, 테라스케이프가 기본적으로 산출량을 덮어쓰는 시설임을 잊지 말아주세요. 잘못된 나노~제노스케이프 배치는 콜로니에 부정적인 효과를 가저올 수도 있습니다. (On the surface these two improvements may seem superior to Terrascape, but you should not forget that Terrascape does Override Yield. Incorrect Nano ~ Xenoscape placement may have negative effects on your colonies.)
abstr 2018 年 5 月 20 日 上午 3:18 
연구 효과 다 받은 농장/발전기 보다 성능이 좋나요?