边缘世界 RimWorld

边缘世界 RimWorld

Westerado [.18]
167 条留言
Lickspittle 2019 年 1 月 4 日 上午 10:54 
Alright, thanks
Nachthunger  [作者] 2019 年 1 月 4 日 上午 8:43 
@Lickspittle le Lick
Provisions is now included in the base mod, Gunslinger won't be updated until combat extended is officially patched.
Lickspittle 2019 年 1 月 4 日 上午 5:54 
Are Gunslinger and Provisions needed to update as well or no?
Nachthunger  [作者] 2019 年 1 月 3 日 下午 2:46 
Nachthunger  [作者] 2018 年 12 月 30 日 下午 4:43 
Maybe thursday? Depends on whether or not we run into any hiccups.
Lickspittle 2018 年 12 月 30 日 下午 4:29 
All right! Well worth the wait, thank you! (Do we have a DEFINITE timeframe?)
Nachthunger  [作者] 2018 年 12 月 30 日 下午 4:24 
Ok, sorry for the long wait, it looks like the updated version will release within the week!
Lickspittle 2018 年 12 月 7 日 下午 2:25 
Is there/could you make a mod so that the only tech is the Westerrn tech>
Nachthunger  [作者] 2018 年 12 月 4 日 上午 4:19 
@Mike Aruba
We're almost done revamping the sprites that needed revamping. Most of the coding is done.
Monoxide 2018 年 12 月 3 日 上午 9:54 
I am planning to pop back into rimworld once this gets updated. I know we got a Soon tm, so I keep popping in - I dont know how much work goes into a mod =p
raydarken 2018 年 11 月 26 日 上午 8:55 
Woo woo the author speaks, looking forward to the update!
Nachthunger  [作者] 2018 年 11 月 25 日 上午 11:14 
@Boomer
Soon™
Mr. Hands 2018 年 11 月 25 日 上午 6:58 
update when?
raydarken 2018 年 11 月 14 日 上午 6:33 
Can't wait for the update to 1.0!
Nachthunger  [作者] 2018 年 11 月 6 日 上午 8:21 
@Az Yea we're going to rework the mod before combat extended gets updated. We're streamlining the mod right now and redoing some of the sprites.
Az 2018 年 11 月 6 日 上午 7:49 
doesnt sound like combat extended is going to be updated any time soon
Nachthunger  [作者] 2018 年 10 月 22 日 上午 5:50 
@Irritatedcone
Once combat extended is updated, yes.
FriendlyCone 2018 年 10 月 21 日 上午 4:34 
Will this mod be updated for 1.0?
Really enjoyed this in B18 :)
Monoxide 2018 年 10 月 1 日 下午 1:40 
So youre saying I should hound combat extended, ehh? =p

I never got to fully experience this mod as it went to B19 not long after I got it. Heres hoping the update comes soon =)
Nachthunger  [作者] 2018 年 9 月 22 日 上午 5:33 
@tfw no gf
As soon as combat extended is released for 0.19.
Wild colonial boy 2018 年 9 月 22 日 上午 4:38 
Update pls
BladeofSharpness 2018 年 9 月 10 日 上午 12:58 
Is the LeMatt included? With the under barrel shotgun as an extra to the revolver
Nachthunger  [作者] 2018 年 8 月 31 日 下午 4:23 
@Diores
Yes, as soon as combat extended is released for 0.19.
Kenneth Irons 2018 年 8 月 31 日 下午 2:20 
Do you have any plans to update on 0.19? I would love to proceed with the Dalton Brothers. :-)
Nachthunger  [作者] 2018 年 8 月 27 日 下午 1:52 
@Marquis Since you both have the issue I'll look into if it's on the mod's end.
Deserter Dave 2018 年 8 月 27 日 上午 11:45 
@Sinbad what mods do you have so i can figure out what's conflicting. seeing if we both have the same mod.
Deserter Dave 2018 年 8 月 27 日 上午 9:31 
Exception in RimWorld.ThinkNode_Priority_GetJoy TryIssueJobPackage: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1<single>.get_Item (int) <0x00054>
at Verse.DefMap`2<RimWorld.JoyKindDef, single>.get_Item (RimWorld.JoyKindDef) <0x0001e>
at RimWorld.JoyToleranceSet.get_Item (RimWorld.JoyKindDef) <0x00019>
at (wrapper dynamic-method) RimWorld.JobGiver_GetJoy.TryGiveJob_Patch1 (object,Verse.Pawn) <0x0019a>
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x00021>
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x000a2>

I also can't get my colonist to get joy. help author
Nachthunger  [作者] 2018 年 8 月 26 日 上午 8:56 
@Sinbad
It's probably a conflict.
Sinbad 2018 年 8 月 26 日 上午 8:30 
This mod broke my joy bar and prevented any character from doing joy related things. Not sure if it conflicted with another mod though...have under 20 mods
Nachthunger  [作者] 2018 年 8 月 23 日 上午 7:08 
@MajesticButthole
Make sure you use the required mods for each sub mod.
Fat Urethra 2018 年 8 月 23 日 上午 12:02 
I have all the mods and sub mods and I still get the error. I even disabled my other mods. Am I doing something wrong is there a specific load order?
Nachthunger  [作者] 2018 年 8 月 12 日 上午 7:53 
@Sweet Soul Brother
We'll rework them when 1.0 is released.
Melon Actual 2018 年 8 月 12 日 上午 6:56 
Can we get an option on disabling Wendigos?

These things are hunting colonist and they're a major paina
thegriffin88 2018 年 8 月 2 日 上午 3:30 
I can't release prisoners and you're one of the two mods that might be causing it. It just labels them as escaping and then they stand at the edge of the map.
Nachthunger  [作者] 2018 年 7 月 13 日 下午 12:22 
@Miss Chloe
1.8
You don't need combat extended, the mod was designed with it in mind so it will be better with combat extended. If you do use combat extended you need the gunslinger addon.
[TVM] MissChloe 2018 年 7 月 13 日 上午 6:17 
You also state that you don't need Combat Extended then you turn around and say it is required.
[TVM] MissChloe 2018 年 7 月 13 日 上午 6:17 
uh... what uh version is this compatible for?
Kelowna 2018 年 7 月 10 日 下午 2:27 
Any plans to add coyotes?
Brother Azkaellon 2018 年 7 月 4 日 上午 3:08 
Hey not sure if this or Westernization (using both) adds the cigarillo clothing item, if this mod where can I craft it? Cant seem to find it.
Stychis 2018 年 6 月 24 日 上午 5:01 
Bad string pass when reading rule desc_sentence_westerado-->[quantity_adjphrase] [animal]s look on.
Verse.Log:Error(String)
Verse.Grammar.Rule_String:.ctor(String)
Verse.Grammar.RulePack:get_Rules()
RimWorld.<GetTextGenerationRules>c__Iterator0:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:AddRange(IEnumerable`1)
RimWorld.TaleTextGenerator:GenerateTextFromTale(TextGenerationPurpose, Tale, Int32, List`1)
RimWorld.TaleReference:GenerateText(TextGenerationPurpose, List`1)
RimWorld.CompArt:GenerateTitle()
RimWorld.CompArt:InitializeArt(Thing, ArtGenerationContext)
RimWorld.CompArt:InitializeArt(ArtGenerationContext)
RimWorld.CompQuality:SetQuality_Patch1(Object, QualityCategory, ArtGenerationContext)

This happened upon trying to finish a statue. Ate a lot of good ore, but didn't make the statue.
Atari 2018 年 6 月 13 日 上午 8:53 
id love the mod if it worked , on the most recent version it just spits out erros even when only westerado is the only mod enabled
MarpoLoco 2018 年 6 月 5 日 下午 5:07 
After testing with Westernization (with Westerado on the bottom of the mod list) I think, Westerado causes a problem with leisure time activities. None of my pawns does anything to have fun during leisure time, even vanilla chess or stargazing. If I disable Westerado this issue doesn't happen.
Pillow Lizard 2018 年 6 月 4 日 下午 5:08 
Venom is a milk so only female rattlesnakes give it. Making it a wool should make it possible to get it from males and females, pretty sure that's how CE does FSX.
Nachthunger  [作者] 2018 年 6 月 2 日 下午 3:36 
@Meat Man (Alfons)
We'll fix this.

@N/A Menace
Yes.

@chitown.1974
We haven't tested those mods yet but they do look great. Tamias the creator of it I believe said was open to working with us, but in the future due to his busy schedule at the moment. So for now any issues caused by running both our mods will probably remain unresolved. Maybe when 1.0 of Rimworld comes out we'll release patches to make our mods work together.

Small announcement: we're working on a new passion project for Rimworld so updates for Westerado will slow down and probably mostly be patches, less new content. If you'd be interested in joining us on this new project: stay tuned!
Dedbolt 2018 年 6 月 2 日 下午 1:55 
This mod doesn't work well with the steam world mod, getting duplicate research errors.
Dedbolt 2018 年 6 月 2 日 下午 1:18 
Love the mod. Westerado and all its mods work well if you don't use Westernization. Both work if you stick Westerado at the bottom of the list and do not use the Westerado biome(cannot get this to work at all) or the provisions.
Boshty 2018 年 6 月 2 日 上午 12:31 
thats because it works fine, he's just being autistic
Æthelstan 2018 年 6 月 1 日 下午 10:56 
Is this a reference to the game westerado??? (;
Meat Man (Alfons) 2018 年 5 月 31 日 上午 4:38 
Great mod and all but, the Bandoiler in CE is a bit strangely balanced, a whole +150% reload speed is a bit extreme. Should be like, +50% instead.
Kaz 2018 年 5 月 29 日 上午 9:29 
the piano is pretty tiny