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报告翻译问题






Thanks for the quick reply.
For example, the necromancer's charging bar in Synergy using this mod shows in the middle making it unable to actually see some stuff.
Also, liking the way the charge bar tooltip will be re-implemented.
I'm not asking you to re-do this current mod, but if you even get round to making a minion add-on, you have my blessing to use that set-up.
My reasoning was that there are some classes I haven't played as in a long time and I've completely forgotten what the charge does. [And one I haven't played at all.] Having the tooltip/explanation is a nice quick refresher.
As for the regeneration information, personally I don't see it as information crucial to combat itself. I would assume if you want to check your regeneration rates, you can use the character panel. It's not a stat that's as dynamically changing as your current health or experience. I want to avoid as much clutter as possible.
Would it be possible to fit HP and MP regeneration-per-sec one those bars somewhere? (i.e. +300HP/sec)
The reason why it appears so big, I think, is because the XP and Fame bars are under the HP and MP pools, as opposed to under the hotbar. Have you considered that? Maybe keeping the same style you have, but making it smaller and under the hotbar? I dunno, maybe you've tried it and it doesn't work. Just throwing ideas to the wall, I love this mod, it's probably my favorite HUD.
Honestly I didn't choose to make the HUD so large on the screen. If ever you notice even with the default game, the art from anything interface related is extremely blurry and enlarged. My original graphics in the PSD mockup were super sharp but when ported to DDS (even lossless DDS), it was smeared with oil.
Initially I did have this symmetrical emptying out from the center but it felt a little awkward. I'm sure your suggestion is for purely styling reasons and not because you can't read the health and mana.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=138926489
@Scrush: Yes, all you need is GUTS from the Tools menu in Steam. The game itself too of course, fully updated. The editor is made so it doesn't require programming knowledge, however of course it still requires technical thinking and hours of learning.