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Would be cool if you can get it fixed
Essentially as far as I know it's a miscommunication between Server and Client failing to serve up the information necessary for the crossbow to "detect" a player as a healable target. This was during my implementation of not letting the crossbow heal targets that can't be healed to begin with (Wanda, Wormwood). If you are in a caveless server and you are host I recall it worked fine, but that is obviously not what y'all want. If anyone knows where I screwed up looking at the code tell me, I dislike DST's Lua Netcode.
It's almost a year since my last excuse to push this off, I'll consider hitting it again soon enough. But that's not a promise.
When i press right click on him examine menu opens and he dont get heal
Take all the time you need!
I apologize to those who are still having issues with the mod, I'm familiar with the issue and I have a vague guess as to why but have no motivation to think of a good work around that isn't me lobotomizing how the crossbow is used. I apologize for the lack of support on my part.
I thought it was because I had the mod "More Actions" installed, but after removing it, I still couldn't "heal" my teamate.
Then, I enabled PvP, which I had disabled to prevent griefers. It allowed me to attack my friend and do 5 damage, but then still no "heal"...
Please fix.
Achivement and Level System
Adshovel
Advanced Drying
[API] Gem Core
Craftable Gears
Display Attack Range
Don't Drop Everything
DST PickyPickyPicky
Extra Equip Slots
Global Positions
Increased Stack Size
Mineable gems
No Thermal Stone Durability
Show Me (Origin)
Simple Health Bar DST
Uncompromising Mode
Wormhole Marks
Crusaders Crossbow
TF2 MVM Reanimator
The Medic
For my sakes to those that are dealing with this issue: Please explicitly state the conditions of your world, understand there is notable differences in how the game behaves with and without caves, I need to know those variables are present. If the person you are trying to heal has a non-vanilla character, if you have a mod that overhauls the player_common... anything.
I do hate to shove this issue away from work simply because I can't replicate it.
What is more confusing is as they said its not from shooting the projectile, its from walking with it equipped. It is quite the headache to have such a problem when I can't recreate it myself!
That being said, the crash should be gone now, however I can't guarantee it will behave properly in instances that it did crash. Consider checking your mods for potential compatibility issues (Anything that changes how items are equipped should be the first thing you check!).
Here's a screenshot of the crash report: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2821535119