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Still playing warhammer 2 huh
Go ahead and make the mod. Ive been wanting that mod for warhammer 3.
Make the mod, give credit to this author, and say that its a temp mod until the original author says otherwise.
Atleast until you get a response.
@Vanishoxyact
No, im still using it and it works like a charm. Though you wont have access to it if you use certain faction that strictly dont use taxation or focus on slaves instead. This usually occurs with the newer mod-only factions that are added via OvN and such, but not all of them mind you.
Long story short, yes, it still works. Quite well actually.
@Valto
so i can only assume that you folks have a modload order issue. That being said, there is a mod manager out there called KMM. Use that to auto sort your mods.
Also, if you use a faction that uses slavery, Tiered tax doesnt really come into play since slaves are your main source of income
Sometimes it does not appear for factions with slavery. I still did not understand what it depends on ...
I see your problem. I have the same issue too when the "turns until populous" number reaches the double digits. I doesn't bother me that much, but it can get annoying sometimes. By looking closely, you can see the last number.
No idea how to fix it though.
You have to remember that this mod was last updated nearly 8 months ago. So there will be some problems with it until it is optimized by the mod author.
You will either have to endure it, or get rid of the mod.
For me, its not an issue, and this mod is too essential to give up for a small error like that.
Just bringing your attention to the comment below
https://imgur.com/a/o2SaDG5
I love your mod, it's one of my essentials. However, these two issues are really annoying, but you hopefully can fix them. Thank you in advance for your mod and work.
That's not even necessary. You can simply press "ß" to open the treasury. Just open and close it and it updates itself very easy and fast :).
To fix this, you can select any army of yours (preferably those already outside of a town and with +50% movement remaining), set them to the raid or camp stance (something to change incoming funds for the next round), then set them back to normal stance.
Once done, Your funds are updated to include the incoming taxes for the next turn.
If you don't want to do all of that, then just end the turn, and the funds will update themselves on the next turn.
It's a small thing, but a fix would be amazing. Thank you for this.
Although it might be due to another mod and your mod not being compatible or something..
However, if others come to you with the same problem I'm having, that might mean it has something to do specifically with this mod. Otherwise this has been one of my personal fave QoL mods.
3) Move the tax activation cell down to your tax levels.
Reccomend looking into it
I would like to change the values of your mod, like 125 to 150%, public order, etc...
How can i do that ?