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I can take a look, I haven't ported a map since gm_seascrapper, so I'll definitely need some time to get back to a point where ports aren't abominations...
not the one today.and the excess construct,its just an older version that would be nice to have on the workshop.
Also it appears some of the maps in you list (either the version you listed, a remake, or a newer versions) already exist on the workshop such as gm_excess_construct, gm_construct_flatgrass, and gm_castlesiege...
It depends on whether I can remember how, if I still have the required programs, and course, if I have the time to do so. I'll definitely take a look through the list though, who knows, maybe I played on some of those maps back in the day!
https://garrysmods.org/download/92/gm-altitude
https://garrysmods.org/download/610/gm-castlesiegezip
https://garrysmods.org/download/682/gm-coolforestwalk
https://garrysmods.org/download/1772/gm-racezip
https://garrysmods.org/download/2586/gm-excess-construct
https://garrysmods.org/download/4922/gm-mobenix-v01
https://garrysmods.org/download/4115/gm-castlesiege-v2
https://garrysmods.org/download/5810/gms-rollinghillszip
https://garrysmods.org/download/6719/gm-xhs-revolution
https://garrysmods.org/download/7244/gm-ballrun-grounds-dev
https://garrysmods.org/download/8263/gm-construct-flatgrass-final
I know this is a big list and I also know you probably might only do a few or none at all.Work at your own pace.
welcome back lol!
I believe there is either a few basic AI nodes, or a basic Navmesh, but something like the Node Graph Editor tool might not be a bad idea if you'r looking for any complex AI behavior...
No Problem