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报告翻译问题
Then you go to myLevel in staticmeshes browser click the tank and define in the material slots the new textures you created in your myLevel in texture browser.Might seem complicated but it is not, just requires you doing it a couple times to get the hang of it.
Anyway good job, next time put some more detail into the map, very nice job for first map.
Couple things, you need to edit the zoneinfo actor, under zone light and adjust distance fogend value because buildings are disappearing because of the draw distance and it looks not natural when you are far away and closing in on them.Something like 8500 should fix it.
Another thing the spawn zone, right in front of the ramp when you go to the sublevel is glitched and some zeds die jumping from the small fence ramp, you need to test it.