边缘世界 RimWorld

边缘世界 RimWorld

More Slaves
33 条留言
The Beast 2023 年 2 月 14 日 上午 5:19 
WHAT THE HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELLLLLLL OH MY GAAAAD
Dakota 2020 年 3 月 2 日 下午 1:08 
is this working with 1.1?
Smile Not 2019 年 3 月 31 日 下午 1:04 
I got 10 Depressive Volatile Very Neurotic Pyros. lol.
Medic 2019 年 3 月 29 日 下午 2:41 
Diese ist Klasse!
Graurabe 2018 年 11 月 9 日 上午 1:01 
Sehr Gut ^^
BrackObama2 2018 年 8 月 29 日 上午 11:12 
Ohh, I see, thank you man!
Ziehn  [作者] 2018 年 8 月 29 日 上午 10:46 
Version 1.0 is for B19, Rimworld Dev changed what was version 1.0 to B19 so the title isn't accurate ^^
BrackObama2 2018 年 8 月 29 日 上午 1:29 
Can you please update it for beta 0.19?
__ 2018 年 8 月 13 日 上午 12:14 
Love this mod. No issues; does what it says on the can. Most of the slaves are still useless, but that's just Rimworld.
Ziehn  [作者] 2018 年 7 月 25 日 上午 6:19 
@N7 Yes
Javier Garcia 2018 年 7 月 24 日 下午 9:06 
is this works great with the 18 version?
Ziehn  [作者] 2018 年 6 月 24 日 下午 10:57 
Update 6/25/18: Updated to 1.0 link in the description.
Rincewind 2018 年 6 月 24 日 上午 6:32 
So there small suggestion - to trade only human slaves only, other is potential troublemakers
Rincewind 2018 年 6 月 24 日 上午 6:29 
well probably not your mod related, both didn't had <humanlikefaction>false</humanlikefaction>
so trading caravan attempting to spawn them and wearing/adding human traits/etc
one exception was from zerg which refused to wear some outfit.

same thing is probably going with android tiers mod. I made dev mode colony and spawn alot of traing caravans, travellers and raiders to catch exceptions. Best results so far where enemy is kind of animals and can't be slave or pawn at all (warhammer mods) or have mentioned above tag.

at first sight your mod is pretty op, but when you are looking for 1-2 specific traits - most of slaves is trash anyway :)
Ziehn  [作者] 2018 年 6 月 23 日 下午 2:13 
@Rincewind Which race mod are you getting errors on?
Rincewind 2018 年 6 月 23 日 上午 8:23 

at Verse.PawnGenerator.TryGenerateNewNakedPawn (Verse.PawnGenerationRequest&,string&,bool) <0x004f9>
at Verse.PawnGenerator.GenerateNewNakedPawn (Verse.PawnGenerationRequest&) <0x00174>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawnInternal_Patch1 (Verse.PawnGenerationRequest) <0x0057e>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest) <0x00049>
at RimWorld.StockGenerator_Slaves_Patch/<GenerateThings>d__0.MoveNext () <0x00395>
at RimWorld.ItemCollectionGenerator_TraderStock.Generate (RimWorld.ItemCollectionGeneratorParams,System.Collections.Generi
c.List`1<Verse.Thing>) <0x00229>
at RimWorld.ItemCollectionGenerator.Generate (RimWorld.ItemCollectionGeneratorParams) <0x0007b>
Rincewind 2018 年 6 月 23 日 上午 8:22 
log example:

Exception while generating item collection: System.NullReferenceException: Object reference not set to an instance of an o
bject
at Verse.HediffMaker.MakeHediff (Verse.HediffDef,Verse.Pawn,Verse.BodyPartRecord) <0x0003b>
at RimWorld.PawnAddictionHediffsGenerator.GenerateAddictionsAndTolerancesFor (Verse.Pawn) <0x00287>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateInitialHediffs_Patch1 (Verse.Pawn,Verse.PawnGenerationRequest) <0x
0003d>
Rincewind 2018 年 6 月 23 日 上午 8:18 
sadly this mod crashes a lot in debug log, that tends to 0 goods in towns, caravan fails and etc.
probably because it's incompatible with non-human races.
SirVivel 2018 年 6 月 12 日 下午 2:39 
Can I request that they only bring japanese school girls, being extra beautiful, young and fast learners?
El_Severe 2018 年 6 月 9 日 上午 9:37 
great. love slavey
寂寞咖啡 2018 年 6 月 6 日 下午 4:41 
很好的mod:steamfacepalm:
Bubba Gurt 2018 年 6 月 1 日 下午 4:53 
You can never have enough organs. Kidneys kidneys kidneys! Woo hoo hoo!
QraTz 2018 年 6 月 1 日 上午 11:29 
That last upfate is great! Thank you a lot for this mod!
Ziehn  [作者] 2018 年 5 月 26 日 上午 9:22 
Update: 5/26/18 Traders will now always bring slaves regardless of storyteller popualtion caps.
Arthur cat-boy Morgan 2018 年 5 月 23 日 下午 5:00 
YAY, this fullfils my need for slaves/human sofas
Ziehn  [作者] 2018 年 5 月 12 日 下午 1:14 
@ Jack_Hazardous Note that it still follows vanilla rules and will likely stop bringing slaves if your colony is over the storyteller population cap.
Void Walker 2018 年 5 月 12 日 下午 12:56 
thank god for this mod! once i had 5 slave traders in arow with no bloody slaves
Ziehn  [作者] 2018 年 5 月 12 日 下午 12:23 
@paul.schuh01 Yes.

@Kyogon Open up the .XML in my mod and edit the min and max values, keep in mind that i did not touch the vanilla slave count but just added an extra slave inventory to traders so they will still have the default 1-3 slaves even if you set these values to 0 in my mod.
Hazardous 2018 年 5 月 12 日 上午 9:58 
I once called in a slave trader who didnt have any slaves
Kyogon 2018 年 5 月 12 日 上午 8:45 
Is it possible to make this configurable, so we can change the slave count ourselves?
r00kie 2018 年 5 月 12 日 上午 7:40 
compatible to existing games?
andrewjonjones 2018 年 5 月 11 日 上午 10:37 
Now I just wish when you bought slaves you had the option to free them or not.
D42z 2018 年 5 月 11 日 上午 8:12 
thanks