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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1527522376
Note that it includes more than just reactors, as shields, thrusters, sensors and many other things didn't have numbers either.
Didn't notice these on reactors myself, and I think thrusters are missing tier icons as well, maybe sensors too...
Especially since Stellaris is a *grand* strategy game. Fiddling around with micromanagement stuff is non-grand.
I think more combat mechanics might be needed before expanding weapon types anyway, as all current ones seem to be well-covered by existing stuff, and I dare you to propose a weapon type within these which wouldn't be redundant with something already there.
(got this opinion when trying to come up with a role for hangars in my other mod, ending up making them into essentially more resilient missiles, every other niche I could find was taken)
It is an abstract visualization though, as indeed if it was simulation-like camera, there'd be no beams (except maybe in nebulas, where there's at least something to scatter from), definitely no red/gamma/x-rays (outside visible spectrum), and nothing in space at all that'd be larger than pixel-sized due to astronomical scale.
But since it is visualization, no excuse for not making it more convenient and pretty, which is the purpose of such things after all.
You can never have enough Quality in your Life, even if you are James Quall.