安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Willing to help debug if it means i can destroy bad civilisations!
I'll try to replicate it in a test game tonight.
So the mod still seems to crash my game somewhere in the 20+ turns area. It seems to do with going to war/declaring war. Before the update I declared war on a city-state one turn and then it would crash when I tried to end turn, regardless if I was fighting or not. Now after the update, I declared war on a city-state immediately (within 3 turns), used some cheats to get troops up fast and took out the city-state without any issue. I then continued playing until turn 20 to see if the game would crash once I tried to end turn into 21, and it didn't. That was until I tried to declare war against another Civ, which it crashed me the moment I selected "Declare War."
Hope this helps. Let me know if there's anything you need to know or tested to figure this out.
Hope it gets fixed, Altera 10/10
<CompatibleVersions>2.0</CompatibleVersions>