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While it is not exactly the same, the Vanilla Achievements Expanded mod does something similar, and then some. And that mod works for both v1.2 and v1.3.
However, it is Open Source, so I can accept code contributions and release updates.
Essentially, I feel like the challenges should be things that most of us won’t do in our playthrough, rather than something that we do all the time with obscene numbers. That’s just farming the game like farming levels in online game. Adding time limitation options will also makes each challenges become really different. An early game kill a faction leaders challenge can be really different from late game one. One might required you to send out suicide head hunter assasin. Another might only required you to spam the command console to ask for a faction to send caravan and hold for the leader to come along.
These are mostly vanilla friendly. I can’t think of many challenges that will work well with other mods that adds contents. Maybe some genius can come up with better idea.
17. Travel over X tiles away from home tile, without drop pods return to home tile alive.
18. Acquire X amount of Y items, should be drop down menu to pick and work with modded items. Ex: Acquire 10 AI Core.
19. Luciferium related challenge (can’t think of a good one atm)
20. Cure X amount of addiction pawns
21. Collect each races in your colony.
22. Hold more than X amount of prisoners at once.
23. Feed more than X amount of chickens at once.
These are a few challenges I can think of atm
1. Add Time Limitation choice for each challenge
2. Destroy a faction base
3. Kill a faction leaders
4. Defeat(Wipe Out) all pirates
5. Defeat (Wipe Out) a faction
6. Defeat (Wipe Out) all factions
7. Recruit(but don’t have to kept) X amount of people
8. Butcher X amount of human
9. Harvest X amount of organs
10. Research Everything
11. Build 2 ship, and defend it.
12. Earn over X silver
13. Tame a Thrumbo
14. Kept an infestation active for X year (not killing all the bugs)
15. Own X amount of pyromanic pawns. (Or any traits desired)
16. Fly The Spaceship off without researching Power armor research (Or anything you feel like, i don’t know, maybe, a drop down menu will be nice here, working with mods too)
I removed Challenge Accepted and it stop the crashes.
Challenge was Kill 25 People.
That's what I'd do if I were you. But I'm not you, so that fact doesn't actually matter.
It's not that I refuse to accept your feedback, it is very valuable. I'm just trying to figure out how to keep challenge as motivation factor...
I like this mod a lot, but I ended up being somewhat disappointed in a way due to how it functions. I thought I'd be able to have all the challenges with one collony, but simply doing one doesn't seem nearly as exiting. My reaction when I completed the challenge I selected was literally: "Oh. That's it? I can't get another?"
I feel like it should be set up so that every time you complete a challenge you can now choose the next tier or a different challenge. This really helps keep the excitment up, in my opinion. You don't need to start an all new colony just to complete a different challange.
To only complete one per colony just seems to dull, and to need to start from stratch to do another seems like poor design, espcially since you probably have killed 10 people before you are anywhere near the late game. Escpially if you play with mods that add more to the game.
Cargo pods? Challenge giver. Raid? Challenge giver. Plague? Challenge giver. Manhunter pack? Challenge giver.
And it locks up my game for a few seconds every time, as well, and the length of time depends on the event. I've gotten to where I can tell if it'll be something good or bad depending on how the freeze 'feels'.
Update canceled: Failed updating depot 294100 while creating symlink (disk write failure) “(long directory path in Mac)/workshop/downloads/294100/1382592596/about”
1382592596 Is this pages number and I found and unsubscribed from the mod and the downloading started working again. There seems to be something wrong with your mod and I would absolutely love to use it in my games! I hope this helps you and anyone else who try’s this mod out!