Company of Heroes 2

Company of Heroes 2

Second Wave Commander Set
12 Comments
RoastinGhost  [author] Dec 16, 2018 @ 11:23am 
Thank you very much! It's not perfect as is, but it's been fun to make something unique despite all the limitations we have.
Armored Baron Dec 16, 2018 @ 1:45am 
♥♥♥♥♥♥♥♥♥♥♥♥♥♥, I just realized that you're the person working with Widerstreit. Really nice job with the Quad emplacement dude, I wish we could put it on more ♥♥♥♥ like trucks or other Halftracks like the M3, garrison MGs in the fighting position and maybe even put the German flag guns on some vehicles as well, that would be fun to see actually. Keep up the good work my dude. Cheers.
RoastinGhost  [author] Dec 15, 2018 @ 6:41pm 
Of course!
I'm not having that issue- Tungsten Shells are only active for 20 seconds then turn off by themselves. I just realized that it's a global ability instead of per vehicle like HEAT Shells so it should probably be changed.
Seraph Dec 15, 2018 @ 6:24pm 
Also how do you disable tungsten shells? It permanently stays on till the vehicle(s) die.
Seraph Dec 15, 2018 @ 6:23pm 
Thank you for responding. The car i'm talking about is the 221 car with the machine gun at the top with the open roof exposing the gunner.
RoastinGhost  [author] Dec 15, 2018 @ 5:32pm 
It's the same as the new OKW 221's armor, and increases to normal 222 armor once it's upgraded, but I'm still working on this and will keep that in mind. Thanks for the feedback!
Seraph Dec 15, 2018 @ 1:40pm 
Can you increase the scout cars armor? I once saw my scout car die from a PISTOL. A PISTOL!? wth!?
RoastinGhost  [author] Jul 12, 2018 @ 2:42pm 
Unfortuantely, I didn't. Right now it's "played by" the MG34. For this commander set, I took liberties like that for the sake of creating the gameplay that I wanted. I avoided that in my other set, with the exception of the stupid-looking-but-working Tank Desant.
Armored Baron Jul 12, 2018 @ 11:38am 
Hey, I noticed there is a mention of the M1919A4 MG here, but as far as I know there is only a model present without animations, like the M2 60mm mortar, so is this just a renamed M2 .50 cal or did you actually figure out how to apply the M2 animations to the model or something?
snek Jun 29, 2018 @ 8:17pm 
that looks cool, maybe you should have a commander themed around the not one step back order
RoastinGhost  [author] Jun 29, 2018 @ 7:49pm 
Thanks! In case you haven't seen this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1244320542&searchtext=

I'm pretty much out of ideas, but I'd be willing to give this another go if I hear one or two commander concepts I really like.
snek Jun 29, 2018 @ 7:18pm 
very nice, you should do more of these if you can