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报告翻译问题






I broke down that mod and here is which mods are stolen: {链接已删除}https://docs.google.com/spreadsheets/d/1hVcqbIuVFmz9gJlo5zODn_Hkhbyf8E35YaxsVNUt3bY/edit?usp=sharing
gunnerAction="passenger_inside_2";
gunnerInAction="passenger_inside_2"
I made a series of videos that has mounted calvary and fighting on the decks of 18th century ships that work great, the only downside for calvary is that you don't control them as vehicles, rather the horses act like ai units and you can order them to various waypoints. https://www.youtube.com/watch?v=zZWBY6ZiNa4&feature=youtu.be
class CfgVehicles {
class Tank_F;
class vurtual_seat : Tank_F {
rightDustEffects[] = {};
rightDustEffect = "";
leftDustEffects[] = {};
leftDustEffect = "";
class Exhausts {};
class DustEffects {};
};
};
I'm unsure of which one get rid of the dust effect tho
You win some, you loose some I guess!
While using it I found a foxhole . Which gave me an idea.
Would it be possible to make a portable foxhole? (backpack or somesort of an item) Kinda like digging a trench , then hop in and start shooting.
The stretcher was more of an experiment than anything else, so it's kind of awkward to use.
B
Trying that ^^^, doesn't seem to work. Does anything changed?
its so damn good, its now mandatory on my servers, thanks V
Is hiding the seat done with a function I could call on the stretcher to have it invisible without hiding the passenger?