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报告翻译问题
I modded this 6 years ago. I can't promise the mod even works as I haven't played or even used my own mod in years. (I barely play Stellaris anymore if at all).
I quite honestly don't even remember much about how to mod Stellaris (I didn't mod it much, just a few minor things here and there).
As for your question, I do not believe it does if I remember correctly. It does exactly as it says on the tin. I just removed the Vassalize warscore count from a vassalization war, so you aren't getting double -100 warscore.
If not, could you please tell me how to remove these restrictions?
The problem you speak of though is due to being allianced and them having a higher claim on the system.
If you want it to be yours, you need to have a higher claim, or equal claim. (Equal claim will do what you said. Whoever gets there first wins).
I claim all my enemies systems. But another empire has claimed some of them as well with intent to go to war. But I get there first and wipe out my enemy. But the other empire (who is NOT an ally or a in a federation with me, and did not fight at all), gets my system I just fought for. I even fight the ground war. So why should an AI be able to take an enemies planet after YOU fight for it?Then at the end when I tried to get him to surrender to conquer it said -3000 for trying to claim planets I did not occupy. FIX: I think if you fight for a planet and win, then YOU should get to claim that planet/system (Like the synth option) If the other empire has a claim on it but does NOT fight for it then they should not get it. Can you make a fix like that? I love making huge fleets and storming the galaxy. But its not fun when you do all that work and the other wimpy race claims half your spoils for doing nothing.
RIght now the domination tree and playstyle is completly useless.
This doesn't fix that. I am not sure how too.
Nobody is at war though
Yea I did. The problem unfortunately is due to how everything is setup. Their logic works technically.. but doesn't at athe same time. Its working as intended, but creates problems like my example above, espcially with the new hyperlane only change.
For example, add yearly event to check if -- a) all future-vassal (using_war_goal) planets were occupied - b) claims on its allies occupied too - c) def_war_exhaustion_sum >>> off_war_exhaustion_sum or major attacker fleet superiority -- and if so, have defenders concede.
Static bonus/penalty due to wargoal doesn't seem to take many things into account, as indeed having allies fight Total War for some tiny vassal when there are no claims on them and little chance to win seem to be kinda broken.
I read from it that he is still at war with me, even though I won the war.
I can look into this, but I think the permenant -50 is due to being a vassal no? I think its intended to show that nobody really likes being under someones boot permenantly, empires, like people like to be free and under their own control.
I won the war and he became my vassal.
I'm sorry I'm not entirely sure what you mean exactly. Can you clarify?
Do you mean his opinion of you?
I recently had the problem when I vassalize another empire, which I lasts a -50 penalty in war on this empire. Is this problem also fixed?