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me: nah hes death
I checked the models (from this addon page) without other addons installed, but did not turn up any issues with the vanilla weapons. The issue with the models' sleeves may have to do with animation positions of sorts for certain sweps. Can you recall what you were using that caused the screen blockage?
Apologies for the inconvenience. There may be a way to 'fix' it / make it more compatible with sweps -- I'm not experienced with weapon animation stuff though.
The old models are obsolete but can be accessed from a Mediafire link I shared in the discussion section.
I got you covered. Thank you dearly for your patience + reaching out to me. Going forward I will have the legacy files available for download via Mediafire. Please consult the following discussion section in this addon:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1380429026/3272438119349470233/
I'm really sorry for the inconvenience; I found a back-up of the original and will have that available to you shortly.
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- The original base of the skeleton component -- the model of Skully the Skeleton -- had its feet weight painted to the rig's calves, making them impossible to move (except for toes). I noticed this a few days ago and had to do something about it.
- I went ahead and (1) modified the valve skeleton to have everything at the pelvis and below match better with appropriate joints, and (2) applied proportions editing (w/ touch-ups).
- The hips, knees, and feet will now rotate on their axes without looking like shit, like how a *normal skeleton should*.
Newest revision includes separate bodygroups for eyes + more belt bodygroups.
Pushed passed Studiomdl's bullshit of limiting models to 32 bodygroups / textures -- thanks to 'Crak0kalos StudioMDL FULL'.
Hello! The pack is due for updating in the coming weeks. The player models (along with the NPCs) are where I want them to be. I want to update the image previews before I release them, though.
Thanks for your kind words. I do in fact plan to release 'revised' HL2 skeletons. It took me as long as it has to update the Death pack because I wanted the skeleton template to be as refined as necessary. They'll have the same weight paint adjustments, hand vertex fixes (C_model and ragdoll), and face posing capabilities as the Deaths.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2782786204
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2782786211
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What's different:
- Better eyes
- Face + Jaw posing
- More robe configurations
- Better organization for bodygroups
- Skins
- Jaw movement when speaking
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The other two model variants will be edited too.