安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2470880590
Files: https://www.dropbox.com/s/c2ogkcq52kxhrra/Jump_Gates_3.0_FIX.zip?dl=1
These files are for MANUAL installation. For those not familiar with the procedure:
https://stellaris.paradoxwikis.com/Modding#Creating_a_mod
After local mod folder is created, unzip archive content into it. Don't forget to include your local mod into a playset.
Also, check out "path=" line inside ".mod" file that launcher creates. Only latin symbls are allowed there, so change the line and move mod files, if nesessary;
example: "C:/Games/Stellaris_mods/Jump_Gates".
The problem was in changed game directory structure and shader definitions. I'm not experienced shader coder, so you, guys, may fix them better.
Thank you.
Updated version and probably able to be used without real space.
RIP
BROKEN FROM 2.7.X
causes grafical chaos on menu screen
it is turning against the clock while the image would work better letting it turn clockwise,
Just a suggestion, love your mod bro.
(Vortex images work with the idea of it sucking in material, which turning the rotation will fix)
Possible update for the last 2.5 version please ?
It's still a thing, pass it on: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=618820094
still this jump gate could be used as a way of reimplimenting the old wormhole drives i know someone has made warp drive workable using the jump drives as a base yet this could easily bring back the wormhole drives.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1822717103
if u want it to be compatible with RS, u need to download this mod, compare the gfx/pdxmesh.shader file with RS' file with the same name, and add the part from RS that's missing in this mod, for how to make this ur own local mod, go to stellaris wiki modding page
Please update for 2.3
Thanks.