Sid Meier's Civilization V

Sid Meier's Civilization V

[G&K] The Nightosphere
34 条留言
Emperor Skib 2 月 17 日 下午 12:35 
I know it's been a long time but any chance of a Lumpy Space Princess leader and civ?
SenPie69 2017 年 3 月 19 日 上午 5:04 
i was expecting unique model of unique units of each civs :steamsad: anyway its a nice mod <3
dpflor511 2015 年 1 月 20 日 上午 11:30 
plees help me install that mod plees???????????
chins.jpg 2014 年 9 月 30 日 下午 8:53 
Mac/non-steam users link?
Wut 2014 年 5 月 27 日 下午 7:28 
I got this to show up in BNW by going to my mods list, choosing get mods, and subscribing through that.
electra heart 2014 年 4 月 17 日 上午 6:45 
Any way you could link Marcie to a set of music or something? I like to listen to the game's music as it progresses and changes, but with Marcie it gets really annoying hearing the game's menu music for hours at a time :P
Capt. Funk Wagnalls, ZEAF [Ret.] 2014 年 3 月 27 日 上午 10:18 
Instant classic.
3K-Gaming 2014 年 2 月 14 日 下午 8:12 
it is for gods and kings...
Mystic Remora 2014 年 1 月 9 日 下午 6:51 
Can you make this for gods and kings as well
Gingah_Snaps 2014 年 1 月 7 日 上午 3:53 
LOVE IT.
Arden the Barden 2013 年 12 月 5 日 上午 9:50 
Mac download please?
Epicrenegade 2013 年 10 月 17 日 上午 8:41 
To give more detail it does not show up on my mod list, all the others do
Epicrenegade 2013 年 10 月 17 日 上午 8:27 
Does not show up when im playing BNW, only one that does not work :/
thirstyvampire 2013 年 9 月 29 日 上午 8:48 
You should do a Lumpy Space Princess civilization, maybe with extra spies seeing as she gossips so much?
JaundicedValley 2013 年 8 月 19 日 下午 12:42 
i cant get this one to work when i expand it for the mac it just shos up as the candy kingdom folder plz help!
Breezyrapier 2013 年 8 月 7 日 上午 11:18 
hey. First off, I'm really new to the Steam Workshop user content stuff. I love these mods you're making for adventure time and can't wait for the next one. However I'm also having the issues with the mods showing up in my game client. I've fixed this with the mods you gave direct download links for by manually placing the files in the location. If you could do the same for your other mds, (like Marceline and Lemongrab), then i'm confident it would work fine. Alternatively if there's a super obvious way to fix this that i'm just not seeing plz tell me. Thanks :)
Whelp 2013 年 6 月 11 日 下午 2:21 
yeah no matter what i do this mod does not show up
Kokomepuffz 2013 年 4 月 23 日 上午 10:48 
man, i deleted the mods database file for it, when i reuploaded the game it redownloaded the mods i deleted but it still wont work. and yes i do have gods and kings.
Kokomepuffz 2013 年 4 月 23 日 上午 1:10 
@themanwiththeeyebrows i have gods and kings, so i'll try deleting it and redownloading. thanx for the reply
Song Bird  [作者] 2013 年 4 月 22 日 下午 3:51 
@Behr: Just to be sure, does the Nightosphere show up as a mod in your mod list? If the problem is that you can't download the civ to your mod list then you probably have a cache error which means you'll need to delete your ModsDatabase file located in your civ5 cache folder. That will force the civ 5 to redownload any mods your subscribed to. If the problem is that the mod loads, but does not show up in game then the only explanation I can think of is that you don't have Gods and Kings.

If the problem is neither of these leave a comment with more detailed information on your particular issue.
Kokomepuffz 2013 年 4 月 22 日 下午 2:55 
i enabled my mods but she never popped up for me to choose
Song Bird  [作者] 2013 年 4 月 13 日 下午 7:51 
@Lotus: I agree about the trait as well. It took me a while to realize just how many landmarks you'd end up building. The next update will nerf the trait and move the focus away from landmarks.
Song Bird  [作者] 2013 年 4 月 13 日 下午 7:49 
@Lotus: It's nice to hear someone actually knows were my profile name comes from and yes you can just call me Amarao.

Per the Vampire: I've always believed that early ancient era units should be more powerful because of the short time they are available the lack of early inter civ warfare, but I've also come to realize that because I usually playtest civs at Quick speed I've a problematic bias which is what lead to Bonnibel being so overpowered at first. I'll increase it's cost in the next update.

Per the Concert Hall: The number of specialists was actually supposed to be reduced with the last update, but I had forgotten. I wanted to replace a non-culture building and give it an Artist Slot and I felt that it made sense for a nation of music lovers to prefer informal concerts to the theatre and it made sense for it to be discovered at Acoustics. I actually forgot about the Opera completely. I like that the concert hall gives happiness but the Opera doesn't.
Lotus Crane 2013 年 4 月 13 日 下午 6:19 
3) Musica Vobiscum may be a tiny bit too powerful, if I am interpreting it correctly. Do you mean that artists and landmarks for Marceline provide +2 MORE culture than normal, in addition to the +1 production and gold? I'm worried that this could lead to absurd city layouts that are more than half landmarks and artists, since that would greatly reduce the need for mines (other than the ones strictly necessary to access resources), lumber mills, and trading posts. I would suggest perhaps scaling it back a bit to +1 culture, +1 production, +1 gold, OR maybe scaling it back to just +1 culture, +1 gold (not sure where the extra production was coming from, actually), but provide 1-3 additional Great Artist(s) at later technologies, perhaps Acoustics, Radio, and/or Telecommunications? The 1-3 additional free Great Artists would be less overpowering than continuous +4 total bonuses.
Lotus Crane 2013 年 4 月 13 日 下午 6:18 
Hey Amarao (may I call you that, instead of your full title? :p) uh, some tweaks you may want to consider. 1) The Vampire is much stronger than any other Warrior-sub UU, so you may want to consider making it slightly more expensive to produce than normal Warriors.
2) It's interesting that you make the Concert Hall a replacement for the Theatre instead of the Opera House, and then also make it available with Acoustics instead of Printing Press - are you intentionally trying to let a Nightosphere player double-up on buildings with just one technology? That being said, I think +20% great people generation and 2 artist specialists might be a tiny bit on the strong side - maybe if it were +10% and 2 specialists, or +20% and 1 specialist?
Song Bird  [作者] 2013 年 4 月 13 日 下午 12:15 
@Candar: Making her units hover units is another good idea. Making units hover can be a little difficult and complicated but is quite doable. However, I prefer the Luxories idea at the moment because it leads to an overall gameplay style for LSP which would be a strong focus on wealth and happiness. Any thoughts on unique buildings or units?
Veinexes 2013 年 4 月 13 日 上午 3:46 
@Man with the Eyebrows: That sounds good, the only other thing I thought of was to deal with the whole floating thing by making some of her units, or at least the Settler unit ignore terrain penalties since they can "float"
Song Bird  [作者] 2013 年 4 月 13 日 上午 1:42 
@Candar: The problem is Germany's conversion ability is tied to his trait and thus effects all units. It also only functions when clearing encampments which I find rather lack luster.

As for your LSP idea Luxory resources are random so traits that only effect a handful of them tend to be inconsistent. Perhaps a trait that effects all luxories might work. While I hate reusing diplomacy penalties as a trait, God knows LSP deserves it. What do you think of double luxories and -66% city state influence? May need more penalties to balance it.
Veinexes 2013 年 4 月 13 日 上午 1:08 
@The Man with the Eyebrows: Germany has the conversion ability for beating up barbarian units and claiming them as your own if that might help in figuring out how to do the vampiric conversions. It might be funny in the sense that Barbarians are Red in color in game and Marceline eats Red as to explain why it only works on them (The Barbarians).

For an LSP trait. Maybe something about getting double output from gems/gold/silver resources and double (if not triple) loss of relationship points with City States since she can be rather abrasive.
Song Bird  [作者] 2013 年 4 月 12 日 下午 7:04 
@benkaer: I completely agree with you that Hunson should be leader and that this is more of a Marcy civ. Two reasons for this. First it allows me to cover all the main characters from Adventure Time. Secondly because of the limits of XML modding if I used Hunson it would probably end up being too similar to Lemongrab (+Production, -Happiness). One of my goals is to create civs that are original and play differently from one another. So in the end I decided to make a civ based on how Marcy would rule the Nightosphere which I believe allows for more interesting gameplay.

I thought of using demons, but that raises the question of why warrior demons are special considering all of the Nightospheres soldiers are demons. I actually tried to create a land version of prized ships at one point, but it can't be modified to work with land units.

As for LSP, I've thought of it, but I cannot think of a trait or playstyle for her. If anyone can think of something I can make it happen.
Benalish Hero 2013 年 4 月 12 日 下午 6:03 
First, I love that you are doing this. That out of the way, shouldn't the leader of the Nightosphere be Marceline's dad? Instead of vampires, maybe demons. The vampires should convert units that they defeat to Nightosphere units, like a ground based "Prizeship" ability. It seems that you are designing this after Marcey than really making a Nightosphere, which is fine, I just am saying that the Nightosphere is about chaos. Marcey is about music.
So... when are you going to make Lumpy Space a playable Civ?
Song Bird  [作者] 2013 年 4 月 12 日 上午 10:07 
@Candar55: Thanks for the great feedback. I hope you enjoy the other Adventure Time civs as well. I'm always glad to hear that people enjoy my work. I'd love to hear whether you think the balance is right with the civ. I've been thinking about toning down the trait a bit, but since I have'nt had time to play a full game as Marceline yet I'm waiting for feedback before updating.

I've taken quite a liking to the Vampire as well. You shouldn't be anxious when upgrading to swordsmen. You can continue to build vampires and upgrade them for a while after researching swordsmen and they only lose the culture bonus from kills after upgrading.
Veinexes 2013 年 4 月 12 日 上午 1:30 
And now for actual feedback.

Playing as Marceline: I love the vampire unit, I loved it so much that when the time to came to upgrade it I felt a slight anxiety to do so. The lifesteal was helpful to clear my initial realm of barabarian's by letting me focus on moving around instead of fortifying and recorving after every fort. My first Great Person spawn, from just spawn not policy, was a Great Artist which amused me since I barely get any of those with other civilizations I play. Her quick culture grabs made for easily expanding policies towards a Utopian Victory. Against more military minded civilizations I found myself letting them move on by and hoped they would leave my corner of the world alone so I could continue to building up my defenses before they ultimatly would target me. All in all, I found it enjoyable to play as Marceline the Vampire Queen.

I shall return shortly with a feedback on playing against her.
Veinexes 2013 年 4 月 10 日 下午 8:32 
Yay a Marceline, now all we need is a Hunson