安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






in FCS find material "Rebel Camp02" and change:
- scaffolding tex scale: 12
- normal map: ./data/buildings/crafting/textures/storages_N_HI.dds (this value from Iron Plates Storage, you can copy from there).
It's lazy solution, but it works.
the blueprint doesn't actually spawn with the trader (squin) all the time - reinstalling the game, verifying the integrity , moving the mod to the end of the list doesn't always help, unless I play with only this mod and then well it defeats the purpose
Thanks
Great Mod! Myself I prefer mods that have no requeriments in research, also, people that have the problem of it not showing in vendors, its your mod load order. You probably have any other mod that also change vendors. Otherwise, I have no idea why that isnt working for you. (I imagine you all remembered to import the game to be sure the mod was fully activated?)
Good day ^~
First, read the "known issues" in the description.
Second, the navmesh in this game was ALWAYS a mess. So if you dont know how to fix it, use the command mentioned by Failchilles -> Control + Shift + F11. In case, rarely, that didnt work. You can press Shift + F12 and click "Fix Stuff". In case that , rarely, didnt work. You can click in "Navmesh" and "Regenerate" .
Maybe have a portable version that you can build anywhere and once built you can carry off without destroying and losing components.
is this a postioning bug?
* I have 79 mods loaded with no issues here.
how can i mod that in?
Is there a mod that makes crops not a city?
I don't wanna place them in my base directly because my Beak Thing tends to nom nom on the prisoners : /