边缘世界 RimWorld

边缘世界 RimWorld

More Lances
81 条留言
Engineer Gaming Part 3 7 月 13 日 下午 10:47 
thx
battlemage64  [作者] 7 月 13 日 下午 6:33 
Updated!
Engineer Gaming Part 3 6 月 27 日 下午 5:12 
will it be updated to 1.6
battlemage64  [作者] 2024 年 5 月 8 日 上午 11:40 
Updated to 1.5!
battlemage64  [作者] 2024 年 5 月 3 日 下午 2:13 
Update is coming eventually -- have other mods that are a higher priority to update, plus I'd like to fix the settings error mentioned below.
Vincenator 2024 年 5 月 2 日 下午 8:12 
update please!!
ZzZombo 2024 年 1 月 8 日 下午 10:15 
Did you check mod settings? They are broken in v1.4.
battlemage64  [作者] 2022 年 10 月 18 日 下午 8:06 
Updated to 1.4
shivam13juna 2021 年 9 月 6 日 下午 11:48 
Woah...thanks man. I'll do it. Will paste link to new mod here...
battlemage64  [作者] 2021 年 9 月 6 日 下午 6:36 
haha, I can try to add an option to make them unlimited uses, but I don't think I can make it configurable.
If you have experience with coding/modding you could find the mod files on your device and do the following:
1) open [mod directory]/1.3/ItemDefs.xml
2) search (ctrl+F) for <maxCharges>1</maxCharges> and replace the 1 with whatever number you want
3) save the file and make a copy of it somewhere in case Steam updates the mod and changes it back

not sure when I'll have time to work on the unlimited option but I can try it whenever I next get around to modding lol
shivam13juna 2021 年 9 月 6 日 上午 6:04 
battlemage, can you please make the number of uses configurable? for those of us who want it to be...idk..a million ? :)
battlemage64  [作者] 2021 年 7 月 26 日 下午 12:02 
Updated to 1.3! Max uses changed back to 1 (for balance reasons; it wasn't ever supposed to be 2)
battlemage64  [作者] 2020 年 12 月 20 日 下午 6:06 
I made the lances into apparel items to be consistent with 1.2, as per @Aron!'s suggestion
battlemage64  [作者] 2020 年 11 月 26 日 下午 5:55 
I'll consider it
Litwick! 2020 年 11 月 26 日 下午 4:50 
Or maybe you craft the item into a weapon.
Litwick! 2020 年 11 月 26 日 下午 4:49 
You could just make it into a weapon rather than an item.
1111 2020 年 11 月 26 日 上午 5:59 
oh no thank you for taking the time to make these mods, the game is much more limited without your contributions :)
battlemage64  [作者] 2020 年 11 月 24 日 上午 10:30 
well, guess I didn't test that enough, whoops
I'll fix it soon but probably won't have time to until later this week.
Thanks for using my mod!
1111 2020 年 11 月 23 日 上午 7:09 
Hi Battlemage, thank you very much for help, I just tried the umlimited. It seems that the lances now dont disappear when you use them, but they become unuseable.
So they will be in the inventory but cant be activated. I notice instead of option to force equip them, they can only be picked up.
Anyways dont go to too much trouble with this, your help is much appreciated :)
battlemage64  [作者] 2020 年 11 月 22 日 下午 3:18 
Done! The setting is under Mod Options now. It should also affect vanilla pulsers but not stun/berserk lances (because they're weapons now).
1111 2020 年 11 月 20 日 上午 10:42 
oh wow!!! that would be amazing sir <3 <3
battlemage64  [作者] 2020 年 11 月 20 日 上午 4:51 
I could add a setting for it. I'll do that sometime in the next week or so. That might only apply to the lances in this mod, not the ones in the vanilla game, though.
1111 2020 年 11 月 20 日 上午 1:50 
Hi bettlemage, i like thes lance a lot thank you, is there any possibility to add an infinite use option for lances? there no mod for this
battlemage64  [作者] 2020 年 5 月 9 日 下午 3:40 
@megabot I’ll take a look. It may be that the galatross is immune to psychic effects (like mechanoids are) so you can’t target it. The other reason would be because of the body size, which would be a big and I’ll fix it.
megabot 2020 年 5 月 9 日 下午 3:20 
so, umm, i have a little problem: i just had a galatross wander in, from alpha animals. however, no matter which lance i pick, i cannot target it for some reason. it has a body size of 6 and 99% wilderness. what could i do?
battlemage64  [作者] 2020 年 4 月 20 日 上午 7:06 
@Small_Aron update: I took a look and I don’t think settings can change the price of the objects or which appears, because of the way RimWorld mods work. Sorry. I’ll keep trying but I don’t think it’s possible without a lot of complex code that I don’t know how to do.
battlemage64  [作者] 2020 年 4 月 20 日 上午 6:48 
@Small_Aron no but let me know what you want customized and I can add a settings panel
pgames-food 2020 年 4 月 19 日 下午 7:46 
thanks for update
Litwick! 2020 年 4 月 19 日 下午 7:37 
Does this mod have settings so I can customize what appears or its price?
Stardust 🌠 2020 年 3 月 21 日 上午 5:28 
Amazing work, Fucking incredible. Thank you so much for the update
TJS184 2020 年 3 月 20 日 下午 11:10 
nice
battlemage64  [作者] 2020 年 3 月 20 日 下午 12:46 
Updated to 1.1!
欧文哈尔 2020 年 3 月 20 日 上午 11:17 
update pls :P
EMERL 2020 年 3 月 1 日 上午 6:10 
sweet
battlemage64  [作者] 2020 年 3 月 1 日 上午 5:12 
coming within a week
EMERL 2020 年 3 月 1 日 上午 4:29 
update for 1.1?
Roger 2019 年 9 月 13 日 下午 8:31 
a suggestion on a lance where you resurrect a dead pawn/ creature and bring back as the undead with limitations.
battlemage64  [作者] 2019 年 9 月 10 日 下午 3:56 
谢谢。我想,我应该开始翻译我的内容。
酱油菜,请指导 2019 年 9 月 10 日 上午 8:41 
在游戏中增加了一些新的通灵技能。所有这些都可以从外国商人那里买到,而且都是一次性的,只针对一个目标。
-"驯服兰斯",一种驯服动物的长矛.任何动物,包括昆虫或画眉,但它的价格是2000银。
-"洗脑兰斯",一种能说服任何人加入你的殖民地的枪任何人类,甚至是突袭机。正如描述所解释的,这不是真正的洗脑,但无论如何。4000银元。
-"击倒兰斯"对目标使用麻醉一个简单而快速的方法来打击目标一段时间。它基本上是一种更安全但更昂贵的通灵方式。1000银.
-“压力LANCE”和“压力Pulser”,这两个词分别让某个棋子或所有的棋子在24小时内情绪高涨。1000和1500银。
battlemage64  [作者] 2019 年 8 月 5 日 上午 6:33 
Thank you!
CaptainSnafu 2019 年 8 月 5 日 上午 5:11 
megabot 2019 年 7 月 29 日 下午 1:12 
there is a mental break called self harm

maybe from psychology tho

if one uses an amplified version of it,it should work

of course,such a lance would cost less because it only can kill one enemy,unless they explode on death
battlemage64  [作者] 2019 年 7 月 29 日 下午 12:52 
sorry but i have no idea how to code that. I don't really know how mental states work in terms of code. Killing a pawn is easy, but if you just want to injure them, use a berserk lance on them next to raiders or a trade caravan. The raiders or traders will hurt/kill the person for you with (i think) no loss in relations.
megabot 2019 年 7 月 29 日 上午 11:55 
i meant it like,not instant kill,but making them have a mental braeakdown where they'll hurt themselves in vital positions
battlemage64  [作者] 2019 年 7 月 29 日 上午 10:02 
I thought of that, but I didn't add it because it would have to cost a lot for game balance. Instantly killing a pawn could be very overpowered in certain situations (killing a thrumbo, e.g., or killing a modded monster thats supposed to be hard to kill). I'll consider it, though.
megabot 2019 年 7 月 29 日 上午 8:12 
what about a suicide lance?could be used with some mods that add implants that make enemies explode on death(like in the androids mod with the black box)
CaptainSnafu 2019 年 7 月 6 日 上午 1:04 
Hi,every one. If you also use [Dead can Serve] mod, you can try this submod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1793714347
pgames-food 2019 年 1 月 13 日 下午 3:26 
cool thanks a lot :)
battlemage64  [作者] 2019 年 1 月 9 日 下午 5:21 
Okay, I added them, and I re-balanced costs for lances, AND I fixed the knockout lance. It was a productive hour!
battlemage64  [作者] 2019 年 1 月 9 日 下午 3:02 
Huh. Yeah, okay. That shouldn't be hard. I'll do it within a few days (maybe even tonight, probably not). Thanks!