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报告翻译问题






Or does this script only work on planets? Ty
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1135484957
I have set up everything, double checked everything but bases by this mod doesn't seem to spawn drones
Apologies if this is stuff you've already tried, with so many new players lately I'm trying not to assume any knowledge :)
Only had limited sucess but now I am here I can see what I missed. (rename antenna in script) but despite only partial sucess there was a huge increase in drone activity in waves as promised and it was great. made a massive drill pit that can fit an entire drifting persuant. it is brilliant.
Clean up is turning into a full time job.
well done Splitsie and Rich_27
If the range of the antenna on the enemy base is increasing then the script is doing everything it's supposed to do, the rest is handled by the vanilla drone spawning mechanics
Placed several bases and added the script etc. fiddled with ranges and times but once the bases antenna reaches me i see the base but no enemy spawns..
ive only recently placed my base's beacon is that the issue or do i have to tell the ai bases to spawn specific ships
thanks man
keep engineering :)
ps: i love your yt series
but the timer in the script is set correctly
i dont know what to do
you need drones active?
Have sir ever played the game Strike Suit Infinity (or similar arcade games in general)? In a round some ships will spawn and attack player crafts, then as the round progress more ships and flagships will be spawned into the game attacking the players, until the finale where the largest fleet with many big ships will spawn and attempt to destroy the player within the time frame.
This is what I was having in mind. Probably will be one hell of a fun server to play with for war monging engineers.
@arai-san some of that sounds possible, but it's going to be a big undertaking. You'd be messing with the spawn mechanics and that stuff is well and truly beyond me :(
Currently I am thinking is there a way such that I can spawn in a given amount of ships at the same time according to my needs, all have a sort of custom AI that functions like RDAV's fleet command settings, except they are controlled by NPCs only. The idea is such that they will assault the players in waves like a full-on fleet battle.
Unfortunately I do not know C#....