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Basically for any civ mod the most important thing when updating to a new expansion is to include that Domain tag for every section under Player and PlayerItems in the config file. Domains are like Rulesets. When you select Rise and Fall, players with the Players:Expansion1_Players domain tag will appear. That is the main thing that prevents old mods from working with the expansions.
Load Order is set in the modinfo file. This is different. It loads the components of your mod after all the DLC and Expansion files, to prevent conflicts. Make sure it is a positive value.
<Domain>Players:Expansion1_Players</Domain>
example:
<PlayerItems>
<Row>
<CivilizationType>CIVILIZATION_RL_SHOSHONE</CivilizationType>
<LeaderType>LEADER_RL_POCATELLO</LeaderType>
<Type>UNIT_RL_HUNTER</Type>
<Icon>ICON_UNIT_RL_HUNTER</Icon>
<Name>LOC_UNIT_RL_HUNTER_NAME</Name>
<Description>LOC_UNIT_RL_HUNTER_DESCRIPTION</Description>
<Domain>Players:Expansion1_Players</Domain>
<SortIndex>20</SortIndex>
</Row>
<FrontEndActions>
<UpdateDatabase id="config">
<Properties>
<LoadOrder>5554</LoadOrder>
</Properties>
<File>Core/RL_Shoshone_Config.xml</File>
</UpdateDatabase>
<UpdateArt id="art">
<Properties>
<LoadOrder>5555</LoadOrder>
</Properties>
<File>Pocatello's Shoshone.dep</File>
</UpdateArt>
<UpdateIcons id="icons">
<Properties>
<LoadOrder>5556</LoadOrder>
</Properties>
<File>Core/RL_Shoshone_Icons.xml</File>
</UpdateIcons>
<UpdateText id="text">
<Properties>
<LoadOrder>5557</LoadOrder>
</Properties>
<File>Core/RL_Shoshone_Game_Text.xml</File>
</UpdateText>
</FrontEndActions>
Add those for any Update tag, like UpdateDatabase, UpdateText, and so on. I didn't touch Historical Moments, like for Unique Units. You could add art for those too