安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











Basically for any civ mod the most important thing when updating to a new expansion is to include that Domain tag for every section under Player and PlayerItems in the config file. Domains are like Rulesets. When you select Rise and Fall, players with the Players:Expansion1_Players domain tag will appear. That is the main thing that prevents old mods from working with the expansions.
Load Order is set in the modinfo file. This is different. It loads the components of your mod after all the DLC and Expansion files, to prevent conflicts. Make sure it is a positive value.
<Domain>Players:Expansion1_Players</Domain>
example:
<PlayerItems>
<Row>
<CivilizationType>CIVILIZATION_RL_SHOSHONE</CivilizationType>
<LeaderType>LEADER_RL_POCATELLO</LeaderType>
<Type>UNIT_RL_HUNTER</Type>
<Icon>ICON_UNIT_RL_HUNTER</Icon>
<Name>LOC_UNIT_RL_HUNTER_NAME</Name>
<Description>LOC_UNIT_RL_HUNTER_DESCRIPTION</Description>
<Domain>Players:Expansion1_Players</Domain>
<SortIndex>20</SortIndex>
</Row>
<FrontEndActions>
<UpdateDatabase id="config">
<Properties>
<LoadOrder>5554</LoadOrder>
</Properties>
<File>Core/RL_Shoshone_Config.xml</File>
</UpdateDatabase>
<UpdateArt id="art">
<Properties>
<LoadOrder>5555</LoadOrder>
</Properties>
<File>Pocatello's Shoshone.dep</File>
</UpdateArt>
<UpdateIcons id="icons">
<Properties>
<LoadOrder>5556</LoadOrder>
</Properties>
<File>Core/RL_Shoshone_Icons.xml</File>
</UpdateIcons>
<UpdateText id="text">
<Properties>
<LoadOrder>5557</LoadOrder>
</Properties>
<File>Core/RL_Shoshone_Game_Text.xml</File>
</UpdateText>
</FrontEndActions>
Add those for any Update tag, like UpdateDatabase, UpdateText, and so on. I didn't touch Historical Moments, like for Unique Units. You could add art for those too