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报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1383497311
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1383497311
The Aerial Faith Gel that throws the player to catch the ball CAN throw the player high enough to bump into the ball dispenser, and stop the player's forward momentum. The player then becomes trapped, bouncing straight up-and-down under the dispenser.
Check out my collection named Toxic tales. You'll like it :)
I took the time to play through the map again and adress the issues I had with it. I hope it's helpful to watch: http://youtu.be/4IJepDBff2A
There are a bunch of things I hate in PTI maps:
* Mazes
* Lack of indicators
* Bad lighting
* Mid air grabbing
* Rooms that are too big
Your map scores 3/5 on my annoyance list and the map is obviously made with the stylechanger seeing the exterior and the general layout. And you remove my comment?
Let me tell you why I hate the five points:
- Mazes are simple but frustrating. Just stick to one side and you'll always find the exit
- You want to see what does what. Else it becomes a guessing game.
- You want to be able to see where you can shoot portals and where not and element should be visible.
- It's a puzzle game, not a timing/reflexes game.
- You want puzzles to be compact, but not too cramped. Spending too much time on walking is annoying.
I really see no reason why you should remove this comment since it has valid feedback...
The reflection gel is awesome I'd love to know how that was done.