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报告翻译问题






Is this a compatibility patch? Do we need the other two mods plus this one active? Do we need this mod in place of one or more of the others?
all planets give you a habitability of 0, making us unable to colonise, is there a way you could fix this? by changing how planet classes are defined pherhaps?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1589900935
Seems the mod should not be activated without Cultural Overhaul.
My mod overwrites UI Overhaul 1080, so it doesn't show his changes on those files.
Apparently UI Overhaul 1080p Plus also affects
interface\government_mod_window.gui
and
interface\species_mod_window.gui
Before 2.2 both mods definitely played nice i.e. I had both mods active without issue.
https://steamuserimages-a.akamaihd.net/ugc/960853699230465848/362A0975FCF8E4968944E8A4C6A51ED44BDBCBE3/
Играю на сборке где очень много черт и они просто не помешаться в этом окне.
старый мод Cadence's Extremely Lazily Written Genemodding UI от куда я нашел вас вполне вмещает.
можно ли попросить такое улучшение?
If you dislike the header line - you change row 45 "GFX_line_long" to "GFX_line_short".
So, this happens whenever a mod adds more Ethics like Cultural Overhaul, etc. A couple years back I recall editiing 'topbar_factions_view.gui' to fix it - but admittedly something changed or I forgot how. Any pointers would be appreciated, thank you for your time.
A DLC happening to games like Stellaris, that literally are build to survive with mods' help, suffer from their own progress (aka new DLC) over the time of transition; at least from the users' POV .
I'm really interested in creating an Elected Monarchy-based civilization much like the Naboo, and i really think that including that option as well as the option to make leaders, scientists, etc. gender based like the Amazonian Civilization.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1335743415
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1340352704
An empty summary screen seems to get stuck before the creation ends, but only in the background behind the new windows, so it doesn't really matters.