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0. Make sure you don't start the setup!
1. Take the original card decks out of the RotE box.
2. Load the decks from "Saved Objects" (you should have saved them before as described by Tiny Hippo and Olsen).
3. Merge the respective decks (I with I, II with II, III with III).
4. Search the decks for the blanked cards and put them aside.
5. Delete the blanked cards and put the new decks back into the box.
Now the important thing: Do the same for the base game Objectives as described by Olsen. Then save everything in a save file (for example "Setup with readable Objectives")!
You now have a fully operational scripted setup for both the base game and RotE with readable Objectives!
do you happen to know how these can be implemented in Eskander's Script Setup just like the base game's card mod by Olsen? When I try to swap the original decks with your mod, I always get a scripting error during the objective deck build. The script puts 4 of the 5 cards from deck I into the RotE box, leaves one in its curent position and prints "Error in Script (Setup Datapad - 9cfdb3) function <startLuaCoroutine/buildObjectives>: Object reference not set to an instance of an object". For the base game setup, the script works fine with Olsen's mod after I changed the cards according to his instructions.
Also, can I suggest renaming to "Star Wars: Rebellion (+Rise of the Empire) - Objective Cards" so it appears immediately after the game in the TTS menu?