边缘世界 RimWorld

边缘世界 RimWorld

Fueled Nuclear Power Generators
96 条留言
Brumm Bär 2022 年 11 月 24 日 下午 11:42 
don.t know what you all want
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mod works fine
Commander Lulz 2021 年 8 月 22 日 下午 3:07 
Would love a 1.3 update.
Sasquatch Hadarock 2021 年 7 月 29 日 下午 10:49 
see if Mlie can adopt it we're up to 1.3 now lol
Vyciokas 2021 年 5 月 29 日 上午 2:14 
Need update. Ty
ThatGuy 2021 年 5 月 20 日 下午 8:37 
Please update to 1.2
Commander Lulz 2020 年 9 月 13 日 上午 7:42 
Still works.
✠Spaldrim✠ 2020 年 8 月 15 日 下午 9:04 
can you please update it for the new version
Gamingwelle 2020 年 8 月 12 日 上午 8:27 
will a 1.2 update follow?
Bulldog_games2001 2020 年 7 月 2 日 上午 1:06 
could you make it eat more uranium? i feel like if i am going for a challenge i would like to pay 100/300 a year, it would be expensive but enjoyable. also are the reactors at risk of blowing up?
james76543  [作者] 2020 年 5 月 25 日 下午 4:48 
Updated for V1.1, if you have any issues please let me know!

@Bonegrinder I'm not sure what the issue is you're having but it's probably another mod that you're using.
Meltup 2020 年 3 月 23 日 上午 6:03 
Merged with [sd] advanced powergeneration and updated here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2032409628
Clippy 2020 年 3 月 21 日 上午 7:43 
Can we get a 1.1 version of this?
Skyrunner 2020 年 3 月 11 日 上午 3:03 
This mod works fine on 1.1 other than the version warning.
Polaris_ 2020 年 3 月 8 日 下午 9:22 
1.1 please
Tyler 2020 年 2 月 26 日 上午 2:37 
Please update to 1.1
NAKOR 2020 年 2 月 25 日 上午 5:07 
go 1.1
千雫长雨 2020 年 1 月 27 日 上午 2:30 
hello, my translation file seems to have been uploaded, I need you to check whether there is simplified chinese in the language file, thank you!:)@james76543
Palandus 2020 年 1 月 25 日 上午 10:51 
With this mod, I cannot build the 6x6 sized generator. Even after researching every topic, its not possible to build it. I can build the 4x4 and 2x2 generator though.

Its possible there is a conflict with another mod... I'm using Advanced Power Generation, which gives an advanced version of the geothermal, solar, wind, and nuclear reactor... and its possible the advanced nuclear reactor has the same defname and therefore is being overwritten.
千雫长雨 2020 年 1 月 22 日 上午 1:35 
I'm sorry, but I'm away from the computer right now, so I can't upload it now, but I'll be back during the new year
james76543  [作者] 2019 年 12 月 3 日 下午 8:30 
@EndingSky I'm not sure I know how to put it in the main mod but I'm happy to add the translation into this mod as well if you like.
james76543  [作者] 2019 年 12 月 3 日 下午 8:30 
@EndlingSky definitely!!
千雫长雨 2019 年 11 月 30 日 上午 5:17 
Hello,I am doing a chinese translation of this mod, can I upload it?
Mistletoe The Bard 2019 年 11 月 12 日 下午 9:32 
@james76543 I see, thanks for the reply!
james76543  [作者] 2019 年 11 月 12 日 下午 7:34 
@Mistletoe The Bard I do not think so (but honestly it's been a while since I checked!!). This should be an additional component.
Mistletoe The Bard 2019 年 11 月 12 日 上午 8:42 
If I just load this after any of the advance power generator will it just replace the nuclear gen?
james76543  [作者] 2019 年 5 月 18 日 上午 9:03 
I spent a few hours toying around, and I can't seem to find a way to introduce a fallout or any other negative consequence on destruction without a bunch of custom code, which would overly complicate this mod (as it is now it's just xml and doesn't need a .dll). Also, real life RTGs are pretty safe, the only real danger coming from if they explode. It's unlikely they would ever explode themselves, since their heat is just from natural radioactivity and not induced fission, so they're really quite safe. Even in real life they were used for a long time for remote stations by the USSR, only becoming a problem due to lack of maintenance and worry of people stealing them for access to the radioactive elements within. I know there are really complex reactor mods that probably offer the functionality you're looking for, but one thing I could do to help balance this is increase the uranium consumption of the largest reactor?
"The" SeanMacLeod 2019 年 5 月 11 日 下午 5:28 
Ah, well then my bad! :AlienIsHappy:
james76543  [作者] 2019 年 5 月 11 日 上午 9:07 
@"The" SeanMacLeod that's the reason why I added refueling. The idea is that you have to keep replenishing the uranium because it's getting depleted. I didn't really model that particularly well, but just loosely based it on other RTGs that loose most of their useful life after 20-30 years, so without doing something complicated I just made it so that if you fuel it once and don't touch it, they will stop generating power after some time. So instead of slowly dropping power output, you slowly keep putting more uranium in. I made this one because the original mod that was made by a few other people didn't include any uranium lifetime, so this was my fix :) Since then the uranium slug cannon was added so one thing I don't know is if Tynan increased the spawns of uranium on maps or not, and maybe I need to increase fuel consumption to make it more balanced?
ReaperXGen 2019 年 5 月 10 日 下午 12:14 
@james76543
Will be looking forward to see how you make it. Good luck coding!
"The" SeanMacLeod 2019 年 5 月 8 日 下午 7:46 
@james76543
Do you happen to know the half-life of the particular uranium isotope used by the RTG offhand? Maybe you could have the power output drop by half after that amount of time....if it's feasible....
james76543  [作者] 2019 年 5 月 8 日 下午 7:28 
@ReaperXGen that's not a bad idea! It would be exploding radioactive components everywhere so definitely realistic! I'll see if I can do that in the mod in the future. If you're interested, here is the document I used to try to balance the devices, although I haven't updated it in the last two versions since I first made the mod:
https://www.dropbox.com/s/ywkasyrvj0lez9v/Rimworld%20Nuclear%20Mod.xlsx?dl=0
You can see how the $/kW tracks with other devices, and how the $/kWh tracks with other things like chemfuel. I'd like to add a feature to raise or lower the consumption rate in the future, but I haven't quite figured out how to do that!
ReaperXGen 2019 年 5 月 8 日 上午 1:26 
@james76543 what if the destruction of RTG caused a toxic fallout for balance? I know it doesn't work like that in real life, but even the cost of constuction and uranium consumption can't balance such an enormous power output.
"The" SeanMacLeod 2019 年 5 月 5 日 下午 3:18 
Oh, sorry, I thought @ReaperXGen was talking about a traditional reactor instead of an RTG; didn't connect the first comment to the later one or yours explaining that (:steamfacepalm:self)
james76543  [作者] 2019 年 5 月 5 日 上午 7:02 
These types of power generators are like the ones they use on satellites, like the Voyager probes. it's impossible for them to melt down, since they just use the heat from radioactivity and a heat exchanger to generate power. They're also much simpler to design and build than a nuclear reactor, and way less power output!
"The" SeanMacLeod 2019 年 5 月 4 日 下午 6:00 
Maybe running it at full capacity for too long could incur a slowly increasing risk of meltdown? :BoomBoom:
james76543  [作者] 2019 年 5 月 4 日 下午 1:58 
@ReaperXGen the balance is in the cost of the device and the consumption of uranium. I tried to carefully balance it so it would be expensive (but not ridiculously expensive) to build, and costly to maintain via uranium consumption (but appropriately so). It does break down though, but none of the other power supplies any other risk associated with them. I'm open to suggestion though!! What do you think I could do to make it more reasonable?
ReaperXGen 2019 年 5 月 4 日 上午 3:28 
@james76543 25000w of power without any risk? that's disbalancing
james76543  [作者] 2019 年 5 月 2 日 下午 8:00 
@Ordogg yeah this is standalone. @ReaperXGen they're not nuclear reactors, they're supposed to be advanced RTGs, which would just make a nasty radioactive mess when they are destroyed, but I can't do that because there isn't radioactivity in the game :(
Szynszyl 2019 年 4 月 28 日 上午 8:11 
Ordogg its standalone
Ordogg 2019 年 4 月 7 日 下午 10:08 
I'm not sure i understand, do i need SD Advanced Power Generation mod? or is this a stand alone mod?
ReaperXGen 2019 年 4 月 1 日 上午 9:05 
I'm not a nuclear engineer, but I suppose there must be a nuclear explosion when the reactor is destroyed
Szynszyl 2019 年 3 月 4 日 上午 9:21 
Ok thx
james76543  [作者] 2019 年 3 月 4 日 上午 8:50 
@Szynszyl I might add a slider in the future to adjust fuel consumption, but I did balance it very carefully for B18 so that fuel consumption would be a bit more efficient but the cost wouldn't be wildly inaccurate and higher than any other generator. The thing I haven't adjusted for yet is that uranium is probably more commonplace now that it's used in barrels and turrets. When I have time I'll go through and do another balance, but if you want to increase the fuel for your playthrough go to the xml and adjust the <fuelConsumptionRate> value. If you double it the device will burn through its fuel twice as fast.
Szynszyl 2019 年 3 月 3 日 下午 5:03 
If i can suggest something, you should increase fuel consumption. There is no problem to get 1k uranium if you have deep drilling researched. Think about this
Mythos 2019 年 1 月 14 日 上午 4:07 
Thanks! :-)
james76543  [作者] 2019 年 1 月 13 日 上午 10:45 
Updated to fix this @*Mythos|GER*
Mythos 2019 年 1 月 2 日 下午 12:47 
I'm not sure if this has been reported already and it is kinda nitpicking, but with the help of AllYourBase [github.com] I found out that you are overriding BuildingBase.
This could cause an incompatibility with other mods which depend on it or also override it. (which is a bad practice, see here [spdskatr.github.io])
james76543  [作者] 2018 年 12 月 4 日 下午 5:55 
< blank > there shouldn't be a conflict, but maybe having two power generators on the same tile is an issue? If you send me some log files I'd be happy to take a look, but otherwise I'm glad you figured it out!