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报告翻译问题
Helped me out in many ways, be it in the actual game or to learn from it :)
Meanwhile it teached me that well that I grew confidence in modifying it a bit.
And due to this modification seem requested under your following folks, I thought I might upload it.
(This version accepts MouseInput to steer Left/Right)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3502530334&searchtext=autolevel+slightly
Here´s the Link so you can check it out yourself.
Also feel free to grab it and upload it your own, totally fine with that.
If you do so, let me know and I´ll take mine down.
I'm developing a flight system script that goes beyond auto leveling. I'm using your code for the alignment relative to the gravitation vector. May I have permission to publish my script, which includes your code?
Of course you will be credited as a co-author.
- HackLab
https://i.imgur.com/Ydnl0py.jpg
Nevermind.
Removed and rebuilt remote control and programming blocks. Edited the script as noted and ran. Worked.
Caught exception during execution of script: Unable to case object of type 'Sandbox.Game.Entities.Blocks.MyProgrammableBlock'
to
type
'Sandbox.ModAPI.Ingame.IMyRemoteControl'.
at
Program.setup[]
at Program..ctor[]
Also, a semi-active mode would be nice. Pick a ShipController and then poll it for control input. Turn off AutoLevel, then after so many seconds of no input, reactivate the script.
Whip's Subgrid Gyro Manager (aka SuGMa) .
@JackoDynamics try using Whip's Subgrid Gyro Manager (aka SuGMa) script together.
How can I make this script interact with the main ship?
I've tried using the named remote control in the script but that hasn't worked.
Awesome script! Great job. But why, with the arguments "r", "start" or "go", does the script behave differently? I did not find a reason in the script, since it does not matter what argument the script works with.
If you are interested, just add me as a friend and dm me, then I will send you the code.
Second minor point (more of an idea really): I use the script for a bike, so I only need override in one direction, while other directions make it actively harder to drive. You could build in the possibility to stop overrides in certain directions. This is more of an edge case though.