安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







Last night, dragging tiles into my hands made them take up the whole screen and there were no points on players 3 and 4's stands. Now the game functions normally.
I'd still like to see the "Hands" tag applied to all the tiles though.
"Sure you can, just draw tiles in to your hands instead?"
No you can't. You haven't enabled "hands" on the tiles.
It's a pity you can't have the letters in your hand, though. Having to play upside down is quite annoying.
Yours is by far the best looking, however, so I'll stick to this one.
Also, it wouldn't hurt to make the hidden zones bigger and taller, since the tile trays can be kind of fiddly, even with minimum lift height, and that way they're easier to use without people having to adjust their lift height. (Snap points don't align objects very well with minimum lift height, either, they need to fall a bit to get aligned before landing.) Optional flat trays might not be a bad idea either, so people can use whichever they prefer.
Overall it's good, it looks fantastic, the tile racks and hidden zones are the only parts I really see issues with.