边缘世界 RimWorld

边缘世界 RimWorld

AutoOwl
36 条留言
shentino 2020 年 9 月 7 日 上午 11:30 
Causes crash with 1.2, other mods may or may not be involved
Silver Fly 2020 年 4 月 4 日 下午 11:39 
Bosh 2020 年 2 月 26 日 上午 2:30 
1.1?
Cosmosyn 2019 年 7 月 2 日 下午 5:33 
Probably another mod, things like this wouldnt change other things.
Basura Nephilim 2018 年 11 月 18 日 上午 5:27 
This caused my game to not generate a map as of Nov.
Nia 2018 年 11 月 6 日 下午 11:59 
just a tip this breaks jecstools
XeoNovaDan 2018 年 10 月 23 日 下午 12:31 
Hey, so I went ahead and released an updated version of this: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1546370684

Tested to work with alien races, as well as fixing the worldgen bug. Dazz, if you want me to take this maintained version down, please let me know.
Drats666 2018 年 10 月 22 日 下午 8:49 
Confirmed error when loading. Clearly not 1.0 compatable and inappropiately labeled.
Kittamaru 2018 年 10 月 22 日 下午 5:00 
Aye, mod is throwing error on startup:

ReflectionTypeLoadException getting types in assembly AutoOwl: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0

Loader exceptions:
=> System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
Tekel1959 2018 年 10 月 20 日 下午 12:27 
Breaks saves as well - cannot load save if you remove Mod. ( at least with Night Owls - even on day schedule ).
Dante Goldenrod 2018 年 10 月 19 日 上午 2:02 
Don't use this mod til the worldgen bug is fixed.
How the hell do you even break worldgen with a pawn schedule edit?
shentino 2018 年 10 月 18 日 下午 11:07 
Bug:

Loader exceptions:
=> System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
ArmoredAmpharos 2018 年 10 月 18 日 上午 11:41 
As of 1.0 this causes an issue in which the world will not generate when making a new colony. After selecting a size and seed, it tries to generate the world, fails, and goes back to the size/seed menu again. chosing a different storytellor or difficulty does not seem to fix this.
Ben 2018 年 10 月 18 日 上午 5:23 
Mod is broken, getting same error as @Silvermink
col12345.1989 2018 年 10 月 18 日 上午 5:08 
Seems this mod doesnt work with Alien Races, doesnt create a planet.
Diana (Kitty) 2018 年 10 月 17 日 下午 4:41 
Definitely broken. Ensure that this is actually for the current 1.0 release.
Silvermink 2018 年 10 月 17 日 下午 3:42 
I'm getting an error with few other mods and no aliens.

ReflectionTypeLoadException getting types in assembly AutoOwl: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
Doomdrvk 2018 年 10 月 17 日 下午 3:10 
Incompatible with Humanoid Alien Races as told by another user on the Humanoid Alien Races workshop page.
Frost King 2018 年 10 月 17 日 下午 3:06 
Fantastic QOL mod.
Flesh Forge 2018 年 10 月 15 日 下午 1:27 
Thanks for this, that's a lot less clicking necessary!
Danarca 2018 年 10 月 6 日 上午 6:55 
@Tynan it doesn't work, gets an errorcode upon entering, and if you ignore it, it doesnt work ingame either.
Tynan  [开发者] 2018 年 10 月 3 日 上午 2:41 
It's marked 1.0, but that may be from the unstable 1.0 version before B19. Does it work for the final 1.0 on the current unstable branch?

https://ludeon.com/forums/index.php?topic=45988.0
Space_Lettuce_OG 2018 年 5 月 19 日 下午 2:55 
Why is this not in the base game?!
SillieBillie~ 2018 年 5 月 9 日 上午 5:40 
@Verde
I've had the same problem but I changed my mod load order to make AutoOwl last and that fixed it with new pawns joining my colony and having the trait.
Dazz Aephiex  [作者] 2018 年 4 月 22 日 上午 4:46 
@Verde smells of green
It's possible that they lost night owl after the assignment.
Caravan 2018 年 4 月 22 日 上午 1:58 
Randomly getting pawns assigned this schedule without haveing nightowl
thegriffin88 2018 年 4 月 21 日 上午 7:12 
Oh thank god.
XeoNovaDan 2018 年 4 月 18 日 上午 2:42 
Alright, I'll take down my uploaded version. Also, it'll be worth mentioning in the description that this mod uses HugsLib.
Dazz Aephiex  [作者] 2018 年 4 月 18 日 上午 2:34 
It took me some hours to study about the TimetableTracker. There are two possible ways for a pawn to gain a TimetableTracker: one is upon pawn generation, another is upon pawn recruitment. Two of them must be patched to have AutoOwl work properly, and now it's done.
XeoNovaDan 2018 年 4 月 18 日 上午 2:04 
Okay, so with the help of Mehni, I've managed to fix this mod. Also unlike the current version, the fixed version solely uses Harmony (included with the mod), instead of HugsLib.

Link: https://github.com/XeoNovaDan/AutoOwl/releases/latest

Instructions to install are on the same page.

Enjoy!

@Dazz Aephiex - If you want me to take this down (preferably once you've fixed this Steam version), don't hesistate to let me know.
Asiltic 2018 年 4 月 17 日 上午 11:20 
I have experienced a lot of bugs, that seem to be unrelated, but are solved once I remove this Mod:
- When I have pawns with this trait, I get an Error Message like every second
- I can capture downed pawns to prisinor beds, but the are still downed, but on top of the bed
- I can't force prisinors to work. (The last two are probably from combination with "Prison Labor")
- Weidest of all: Animals don't spawn
(All after starting a new Colony)

I hope to see some fixes, this is a cool mod!
mastergoku2999 2018 年 4 月 17 日 上午 10:30 
@woona you were right but all scenarios are broken for me so @xeonovadan i guess ill be doing what your doing
XeoNovaDan 2018 年 4 月 17 日 上午 8:17 
Yep, can confirm what Woona said but with the Crashlanded scenario. This seems like a great QoL mod but I guess I'll just be watching rather than using until this bug gets fixed. Thanks!
Woona 2018 年 4 月 17 日 上午 2:22 
Colonists don't spawn when you start a new map. I tried tribal start with a bunch of other mods.
Asiltic 2018 年 4 月 16 日 下午 10:53 
Thanks!
#6 2018 年 4 月 16 日 下午 7:50 
simply fantastic, I always thought it was a little dumb to have to tell a night owl to sleep during the day (being a night owl myself)