安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Tested to work with alien races, as well as fixing the worldgen bug. Dazz, if you want me to take this maintained version down, please let me know.
ReflectionTypeLoadException getting types in assembly AutoOwl: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
Loader exceptions:
=> System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
How the hell do you even break worldgen with a pawn schedule edit?
Loader exceptions:
=> System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
ReflectionTypeLoadException getting types in assembly AutoOwl: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
https://ludeon.com/forums/index.php?topic=45988.0
I've had the same problem but I changed my mod load order to make AutoOwl last and that fixed it with new pawns joining my colony and having the trait.
It's possible that they lost night owl after the assignment.
Link: https://github.com/XeoNovaDan/AutoOwl/releases/latest
Instructions to install are on the same page.
Enjoy!
@Dazz Aephiex - If you want me to take this down (preferably once you've fixed this Steam version), don't hesistate to let me know.
- When I have pawns with this trait, I get an Error Message like every second
- I can capture downed pawns to prisinor beds, but the are still downed, but on top of the bed
- I can't force prisinors to work. (The last two are probably from combination with "Prison Labor")
- Weidest of all: Animals don't spawn
(All after starting a new Colony)
I hope to see some fixes, this is a cool mod!