安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Mixed Lores - Spellcaster Overhauls
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2991295939
It means both really. If you remove the mod your save file will become unplayable, and if you add the mod it won't change the already existing lords. So teclis, Mazdi, Morathi, etc et al will retain the same skill sets they had when you last saved your current campaign.
Thanks for reporting. Should be fixed now.
Anyone knows of a fix please let me know! :)
I only have access to the original vanilla spells in Custom Battle instead of all the additions the mod gives to them. They do show up in campaign however.
Glad you like it. Feel free to upload your translation mod.
Though do yourself a favor and set it up as a submod (only containing the .loc files and add the this mod as required item). Otherwise you'd have to update your mod whenever I change this mod in some way (or update the mod for a new patch).
If not, might I suggest checking affected lords on load, and forcing a skill respec on any who have broken skill assignments? That would make this savegame _addable_, though probably not subtractable.
Do you know if Allarielle will be added to the list of overhauled spellcasters? She is the Everqueen, after all. :)