Age of Empires II (2013)

Age of Empires II (2013)

256x Tech Mod [DLC]
96 条留言
Interfides 2020 年 8 月 20 日 上午 7:32 
Works great. This is SO much fun! :steamhappy: Thank you for creating this!
Ayanokoujikun 2020 年 7 月 3 日 上午 9:03 
.
ergohack 2020 年 5 月 21 日 下午 6:16 
@encharta94 you need to select it under Data Set when creating a new game. (where you would normally go to choose whether you use the expansions or not)
mstaue 2020 年 5 月 9 日 上午 9:25 
奇诺伊ッ 2020 年 4 月 28 日 上午 1:15 
can i get some help i dont have definitive edition but can i still use it because it says i need a dlc?
please message me if you have an awnser
leiferiksson376 2020 年 4 月 8 日 上午 6:49 
it doesn't work for me sadly not really sure why
encharta94 2019 年 12 月 8 日 下午 3:45 
my game wont let me enable the mod, do i have to do something specific? i have all dlc's but when i go into mods the enable but is shaded out
Gillez82 2019 年 11 月 11 日 下午 10:16 
how can i apply the mod for the campaign, tried starting a standard game with the mod, leave and play story mode but still no result
Aurivine 2019 年 10 月 29 日 下午 3:07 
@Domtendo have you started the game with the mod as the game pack?
dan5tr4n63r 2019 年 10 月 27 日 下午 12:59 
@Gaflo ...Is it possible to make a 10x tech mod...since beyond 10 some break the game...
dan5tr4n63r 2019 年 10 月 27 日 下午 12:57 
@Domtendo That's because is for upgrades...Feudal Age starts with upgrades...and every upgrade you see you can research it 256 times
Domtendo 2019 年 10 月 26 日 上午 5:27 
Hello,
I would really like to play the mod, but if I start a standard game, nothing is different.
Can somebody help me, please?
WanderingSoul 2019 年 10 月 18 日 下午 7:07 
i have also found the problem with Castles, i believe they are incapable of existing with more than a certain level of health as they broke after a combination of about 7 levels of Hoarding and 10 levels of Masonry
5ft2 AND A HALF 2019 年 10 月 16 日 上午 5:48 
I welcome my Ethiopian overlords
leiferiksson376 2019 年 10 月 16 日 上午 5:36 
it's just not working for me and I don't really understand why
Rjinswand 2019 年 10 月 15 日 下午 9:26 
Make sure you're sitting down with a lovely cup of tea. *sip*
SleepingSnake 2019 年 10 月 15 日 上午 11:08 
Star, the author also released a version without dlc if you don't have them
PooSmoker 2019 年 10 月 14 日 下午 3:55 
It doesn't work for me, every time I try and use it when I'm setting up my game, it says I need to purchase this downloadable content before I can use it. Anyone know how to help?
AsgerJon 2019 年 10 月 14 日 上午 8:03 
At one point my castles disappeared. Then when I tried to build a new castle, it just immediately was destroyed. Like when a villager is building something, when it gets attacked.
WanderingSoul 2019 年 10 月 13 日 下午 7:03 
As seen on The Spiffing Brit

:D
Jawohl 2019 年 8 月 9 日 上午 12:24 
Mod works fine for me, but the AI doesnt seem to make use of it, is there a way to fix this?
Muckelavee 2019 年 7 月 2 日 下午 7:56 
Doesn´t work for me, with no civ whatsoever. Help
Dreadnaught777 2019 年 5 月 26 日 下午 10:15 
What does this mod add ?
ThatDudeMark 2019 年 5 月 4 日 下午 4:41 
It's not working for me.
Gaflo  [作者] 2019 年 4 月 9 日 下午 1:10 
You can select the mod when making a scenario but I don't think it's possible to incorporate it into a random map
Monex666 2019 年 4 月 9 日 上午 11:02 
I didn't find anything, but is it possible to create maps with 256x mod?
If true, how can i use it? And is it possible to change existing maps, that they can be played with 256 times mod
Gaflo  [作者] 2019 年 3 月 29 日 下午 1:15 
Take a look at Advanced Genie Editor
xeroxr0x 2019 年 3 月 29 日 下午 12:58 
By any chance possible you release the source code?
kaisergunther 2019 年 3 月 16 日 上午 7:20 
more precisely, the HP can overflow at ~32k, basically half of 66535 or FFFF in hexadecimal.
It's indeed annoying but nothing a mod can fix without rewriting the code for HP and all. I guess it's fair as the devs can't be expected to see such crazy numbers coming
Selah 2019 年 2 月 23 日 上午 10:08 
if you research to increase monk's life around 29k, they delete themselves. Research more it drops monk's life to 28k but they survive
ThePrayerMachine 2019 年 2 月 18 日 上午 1:16 
if you research masonry too many times your buildings begin to hit a hitpoints cap and delete themselves
cavalier 2019 年 1 月 30 日 上午 12:23 
I think Torsion Engines isn't included. Correct me if I'm wrong though
ivanfuhr000 2018 年 12 月 27 日 下午 4:54 
What tool do you use to surpass the 21 range limit? Does this also work to surpass de 32k AP limit?
Dingus 2018 年 12 月 27 日 上午 7:07 
it doesn't work for me, i want to try this out on the AI but nope, can someone help me??
Sasha Pines (no brain) 2018 年 12 月 26 日 上午 7:22 
i hate how if you upgarde building too much it go boom
Hjörleif 2018 年 9 月 28 日 下午 2:13 
Doesn't affect Khmer imp unique tech T.T
Death By OSI 2018 年 9 月 18 日 上午 12:18 
Pretty great for causing ridiculous scenes
Rock Of Kuthian 2018 年 8 月 21 日 下午 1:10 
NeverMind
Rock Of Kuthian 2018 年 8 月 21 日 下午 1:07 
How do you play a custom scenario with this?
Gaflo  [作者] 2018 年 8 月 19 日 上午 2:55 
If you start a game in any other age than the dark age, every technology from previous ages will be researched. This is a feature of the base game, not the mod. I can't tell what exactly caused the game to freeze for you, but the game generally doesn't handle high population settings well (300+).
46Sora 2018 年 8 月 18 日 上午 2:41 
If you attempt to start in castle age or imperial, villagers cannot build due to movement overflow and will continuously teleport back and forth.
Recommend capping wheelbarrow and hand cart to 50 each.

If research in wheelbarrow and hand cart is too high, farmers never return to drop off point especially if farms are upgraded constantly

Possible Feature?
If you start in feudal or higher, villagers are nearly unkillable with 6k hp and 200+ armors.

Unsure if related:
I had close to 300 units attacking villagers at one point and the game started freezing constantly not sure if AI related or game related.
I-am-dead 2018 年 8 月 4 日 下午 3:40 
@Terzhumsakistrata It happens due to integer overflows. The max an interger can be in AoE 2 is somewhere around 32,000 so if something goes over that number it overflows into the negatives. That means when somethings health is over that number they spawn or are build with negative health and thus they instantly die.
Hugo 2018 年 8 月 2 日 上午 10:38 
If you wanna make it work subscribe to it and then restart AoE. Before creating the game select this mod at "dataset"
Hugo 2018 年 8 月 2 日 上午 10:35 
After playing some time - like 60 mins - my castles are destroyed. It was not because of an enemy or when i wanna build for instance a castle or market or tc, it will be destroyed instantly... whats the problem? Im playing this mod with Forest Prison... Is this the problem?
I really like this Mod anyway, especially with the Ethiopians.
Gaflo  [作者] 2018 年 7 月 26 日 上午 11:58 
Yes it's intended. You can research techs that require one prior technology to be researched in the original game, after that tech has been researched 256x times.
Dona Clotilde 2018 年 7 月 25 日 下午 4:37 
i only have one question... i realized that for example in lumbercamp you only get the first tech... and in normal game its kinda off upgrades to the next tech... i realized that they give out the same bonus... but there are some Imperial Age Techs that give more than Feudal ones... just wondering that this is on purpose :D Great Mod anyway ... i enjoy destroying Cities from the conform of mine :P
Gaflo  [作者] 2018 年 7 月 25 日 下午 2:58 
The effect doesn't stack when researched more than once, so it can't be researched more than once.
Darkness9543 2018 年 7 月 25 日 下午 12:43 
Jemers unique tech that adds 1 extra scorpion projectile only researches once
The_Armchair_general 2018 年 7 月 25 日 上午 6:10 
how the fuck can i get this mod to work:steamsad:
MoonDoge 2018 年 7 月 24 日 下午 7:24 
Is there anyway to work these mods in campaigns?