安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






At some point, probably soon because of my need to keep everything consistant, I am going to run through all of the new animated models again and add what I've learnt throughout the last months or so. As such, you can expect to see the old Panda-variant added as an alternative to the Panda Female addon I've already published, since this has been the only deterimental change , evidently, since the old models. Until then, I hope you can see understanding in the routines that I follow along with. I do apologize for the inconvenience but time is always moving on.
I understand if you are dissapointed by the fact that I removed the older model but it's for the sake of cleaning up the dirty sheet of what was originally even sloppier done models than these are, even if they currently lack a few assets, which I am very confident on adding in the near future. Updating an Addon is definitely not difficult by any means which is why I am okay with leaving behind unfinished projects until I've practiced my skills enough to proceed.
The comparison is unreal when you take into account that the earlier models had not only deforms due to the valve-standard but also less optimal texture quality and clipping in many cases. Wheras using the original WoW assets gets rid of all of these issues, while I also get to improve my work progressively by standing out from your average playermodel creator.
1) I lost the original files
2) I won't touch my old addons with a 10 foot pole
the mythical creature not the fake nazi group