Crusader Kings II

Crusader Kings II

Knights and Squires Mod (Beta)
172 kommentarer
Albrecht 4. apr. 2024 kl. 15:05 
@DaMonkey Funny man ahaha
DaMonkey  [ophavsmand] 4. apr. 2024 kl. 13:01 
You can always demand a refund.
RetroAxeman 4. apr. 2024 kl. 12:18 
Still 'Beta'? This is 2024 and we haven't seen an update since 2018!
Albrecht 2. sep. 2023 kl. 19:06 
Great idea!
Imperator of Rome 27. aug. 2023 kl. 14:30 
It does.
DaMonkey  [ophavsmand] 27. aug. 2023 kl. 8:06 
I honestly have no idea, I haven't really played the game in a couple of years.
Tunch Khan 27. aug. 2023 kl. 3:06 
Still works?
Zyzyfer 27. aug. 2023 kl. 2:38 
OH! Fudge...people still play CKII 😂
charlesccblelpfe 2. mar. 2023 kl. 16:59 
hopefully u can add the title 'sir', i was trying to do it but couldnt get it to work. Was trying to mirror the AGOT title but wasnt working lol
Imperator of Rome 18. okt. 2022 kl. 16:09 
So when are you finishing this mod?
Dan 17. aug. 2021 kl. 14:58 
I can't get this to work with Vanilla. I noticed it worked with some overhauls, but I just wish it would work with vanilla.
Microfish 25. feb. 2021 kl. 20:48 
Any way to knight my female commanders (Joan of Arc/the Maid, Schikelgaita, etc?)
Tunch Khan 29. sep. 2020 kl. 17:05 
Can you also make this compatible with CK3 please? I miss this mod so much.
Chr!s 28. sep. 2020 kl. 17:56 
Hello, I would just like to say I love this mod and it has made playing CK2 a lot more fun :D

Also, I was wondering if it were possible to make this compatible with some mods? I tried this with after the end and after the end old world and it did not work.

It did however work with Rise of Islam, Middle Mars, Beginning of the End, Western Europe the Winter King, and When the World Stopped Making Sense mods.

Thank you for this mod
Andrew_dererste 19. juni 2020 kl. 20:29 
why not add ser instead of sir. just be watchin some GOT and that'd be just as good
LordGeorge 15. juni 2020 kl. 6:12 
Fantastic work!
Tunch Khan 21. maj 2020 kl. 14:15 
I would think so.
Not Miles Morales 20. maj 2020 kl. 7:39 
does this still work?
Sir Dehumanized 9. nov. 2019 kl. 8:28 
Do you plan on changing the Knight title depending on the Religion? Like so where Germanic pagan rulers can appoint people as Berserkers instead of Knights.
Energywelder 23. juli 2019 kl. 5:20 
I had something like that bug ages ago, except it made everyone insane, GLORIOUS
DaMonkey  [ophavsmand] 22. juli 2019 kl. 14:53 
Sometimes, whenever you load a savegame either with different mods or after a patch, the savegame's traits get messed up. This is because the game assigned number IDs to traits, and in these instances the numbers tied to the traits may change, but the number in the save file doesn't.
woods125 22. juli 2019 kl. 14:07 
I turned this mod on and it made me and my three sons "incapable" lol. I have many other mods, but has this happened to anyone else?
Star¤Dagger 9. juli 2019 kl. 1:03 
Do you need people to write out the text and make the outline of events? I can't code it but I can design it.
Star¤Dagger 28. juni 2019 kl. 16:14 
Work faster, more content!

In all seriousness, thank you for making our game better.
Energywelder 24. juni 2019 kl. 8:25 
Actually it occurs to me, and i'm not asking for this because it'd be insane, that a chivalric order could be a society, and then when the grandmaster joins a crusade, all the other members above rank 1 have to join.

That'd require a massive rework on Paradox's part though :,(
fedcba 24. juni 2019 kl. 6:44 
Suggestion: what about modifying the warrior societies in order to give a nice +1 on monthly progress to knights and squires?
G.Strategos 10. juni 2019 kl. 13:11 
@DaMonkey
Hi,
Have you managed to look into the aforementioned issues other reported?
Cheers!
Dead_Squirrel 5. juni 2019 kl. 17:38 
This is perhaps the coolest mod that I didn’t know I needed! Even without being called “sir”, just being a knight or a king with knighted commanders is awesome. I love to Knight my commanders and then assign them children as squires so that i’ll Have an up and coming generation to fill their positions. I can’t tell you how much such a simple mod adds to the depth and flavor of this game. Thank you! I look forward to any updates you may release
Tunch Khan 25. maj 2019 kl. 9:01 
Thank you. So far it's working for me while I'm using HIP and a few other mods. Very neat.
G.Strategos 25. maj 2019 kl. 5:52 
@DaMoney
Thanks. FYI CK2 3.2 patch is due on May 28.
Cheers!
DaMonkey  [ophavsmand] 24. maj 2019 kl. 17:32 
@Strategos - I'm (incredibly slowly) working on adding some flavor events and such. I will try to get something out that makes the personal combat buff from the trait more in line with the HF duel multipliers. No ETA on anything.

@Tunch Khan - it works for me on the latest patch, and it shouldn't conflict with anything in HIP so I think it should be compatible with it; however, I can't promise it as I've not tried it myself.
Tunch Khan 24. maj 2019 kl. 17:13 
Does this work with latest patch and is it compatible with HIP? Looks like a very interesting mod.
G.Strategos 19. maj 2019 kl. 13:11 
@DaMonkey Any updates for this?
Cheers!
The Leopard 3. mar. 2019 kl. 19:54 
is there a manual download for this








BoboMaximus 3. jan. 2019 kl. 14:13 
@abel1717 But historically you had Muslim knights , The "Furúsiyyah" Muslim chilvery . "Muwashshah" -Moor Knights during the reconquest of Spain http://www.knightstemplarorder.org/muslim-chivalry-templars/
BoboMaximus 3. jan. 2019 kl. 13:55 
@abel1717
decisionsfolder\knights_decisions.txt
allow = {
"" religion_group = christian""
age = 16
is_female = no
martial = 18
show_only_failed_conditions = yes
}

Add line- religion_group = christian
abel1717 18. dec. 2018 kl. 9:24 
Since we got the opinion fix, now. My next question is, "how can we make this knight thing available only for christians?"
abel1717 9. dec. 2018 kl. 17:07 
By the way, I forgot the elephant in the room: to thank you for sharing this mod with us. It is now in my favorite's list with a thumbs up.
DaMonkey  [ophavsmand] 8. dec. 2018 kl. 20:32 
It's not intended, but I hadn't been able to get around to it yet.
abel1717 8. dec. 2018 kl. 20:00 
When as a ruler I "arrange," I do not get the opinion increased on my subject. Is this the way it is supposed to be, or is it conflicting with another mod?
Energywelder 22. nov. 2018 kl. 8:24 
Ty, i, with absolutely no experience, theorize that traits have certain values associated with them, and the value you previously reserved for squires and/or knights has been reserved now by the vanilla game and pushed other traits randomly out of order making possessed and insane pop up when the game actually meant to give them . . . just or whatever. Like i said, no experience though.
DaMonkey  [ophavsmand] 19. nov. 2018 kl. 14:08 
Odd... will look into it when I get the chance
Energywelder 19. nov. 2018 kl. 14:08 
I guess i have confirmed it's this mod, disabling it and keeping ym other mods in place has resulted in 20 years of relative health and sanity. I had a flu a few years back but a competent court physician warded that off. None of my family has gone insane or possesed.
DaMonkey  [ophavsmand] 18. nov. 2018 kl. 21:46 
I have not patched it since the HF update, though I plan to. That does sound like an odd bug, does this not happen when you're not using the mod? I noticed the game being really arbitrary with its negative traits in vanilla HF.
Energywelder 18. nov. 2018 kl. 21:04 
This is the only mod i own which adds new traits. In my new game with Holy Fury i've been having some weirdo trait things happening. Every 3rd character has lunatic, half of those are also possessed, sicknesses are out of control, like i got flu 3 times in the same year despite the fact there was no outbreaks in my land. I got leper trait like 6 times! I'm abusing the console like a madman trying to keep my custom dynasty alive, but my court is dying like flies. Is this mod compatible with HF?
DaMonkey  [ophavsmand] 11. nov. 2018 kl. 11:14 
Yeah, the stats from the trait will be greatly changed Soon(tm); at some point after the next expansion's release I'd like to get the new stuff turned out, but time will tell.
Darkstar113 7. aug. 2018 kl. 16:46 
I feel the General Opinion modifier (+15) is too strong. Maybe +5 would be more reasonable? And also the same trait opinion should be eliminated. I feel it hampers the challenge of gaining vassal loyalties, especially when more than half of your vassals are knights. I like the mod for flavor but it feels like a cheat mod with those buffs. Especially with the cost being somewhat cheap.
DaMonkey  [ophavsmand] 20. juli 2018 kl. 12:30 
@Augustus Dragunov
It should be, yeah.
Alpharion 19. juli 2018 kl. 22:24 
Is this compatible with CK2 Plus?
DaMonkey  [ophavsmand] 12. juli 2018 kl. 12:31 
@Blood Red Moon - it is indeed compatable with HIP, at least during the time I played it.

@Delusional_Thomas - this mod will not let you get achievements in Ironman unfortunantly