安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






@Your Grandmother: yeah, i know and i already made a statement about that below. You are free to make your own version of this asset. You can rip all the settings from my mod and add a model you made with blender or a 3d-software you like.
I love to play with it and that's really cool ifit compatible with the new version of Surviving Mars
please stop using existing prefab buildings to
create a new building. Make something up
for yourself.
The mod becomes that much less interesting
if it's looks the same as the other buildings
also if its edited justa little bit
Damit die Einstellungen übernommen werden, muss die Fabrik neu gebaut werden.
see changes tab/description
btw. Blender is free, you can download it right now here on steam and then please make a model ;)
The skin of that building is already build in that mod editor. i have done seemingly nothing except choosing a template end edit the settings. it is so easy! *g* (whispering: a schoolboy can do it, dont tell ;))
The asset was in german before. i edited the name for the legibility for the non-germans. but yes, i´ll make all in english, gimmy some time *g*.
The idea with the water is good, washing old parts and disassemble, i´ll look into it. Water production ingame is 1 to 6, depending on the quality and building. Is 1-6 right or have some1 more water production per building? Maybe water consumption of 3 is a good value. late late late game you´ll need 2 or 3 moisture vapo´s for one recycling factory. i´ll think about it. and as i said folks you all can use this asset in your own mods or take the idea.
I don't think you need to have a waste commodity, but some sort of global limitation based on the overall consumption of goods in the colony (the reycling plant would be taking leftover maintenance parts, sold electronics/polymers, etc) would be a neat idea to add at some point.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1351253053&searchtext=
Quite literally what you're all screaming about.
This Asset is awesome, @Graslama.
Thank you.
Implementing "real" waste would require a new producer-task in the game and other buildings had to produce this new waste. For the role play it must enough when we say, we are recycling old machine and electronic parts from the maintaining. That's because you get gold, metals and plastics back.
For me this building is doing a good job. i solved my employment issue because of that forever young tech. And honestly, this game needs more waste processing :)
So girls and guys, do what you want with it but don't debate over the settings, change them.
btw. Zefnoly made the point!
i still have thoughts about consuming food for the production, good workers need good food but idk yet. for now it just needs a lil power of 8 *g*
republishing this file without any changes is forbidden! You need to change something or you are just to dumb and a idiot! hrhr i write this because i can call these `republisher` dumb idiots then, legal :)