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@Damien, only 2 years to respond... but, advertising?
@Player noob, thank you :)
the required mods are listed here on the mod page on the right hand side of the mod description:
CBA_A3
CUP Terrains - Core
CUP Terrains - Maps
I love the unpredictability aspect of the scenario
Have a look at these, maybe they fit what you need
https://trgm.proboards.com/board/8/enemy-factions
https://trgm.proboards.com/board/7/friendly-loudouts
you can make your own loadouts and vehicle setup following this link
http://www.trgm2.com/SettingUpFriendlyTeam.html
If you got questions, hit me up
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1984611671
As of 12/17/2019 I noticed there is a big where leaving the base via ground vehicle that all my AI passengers get injured/killed leading to a random AI taking control of my entire group. It mostly happens at the front gate. I believe it to be more of an issue with the map and how objects are placed verses the pathing via the scripts. Just a heads up if you are playing Multiplayer.
PS> Really enjoying this game mode.
will update all workshop items to latest version soon :)
@Chucky are you still having this issue? (latest version should hopefully fix this... maybe go to advance settings in TRGM2 menu, and pick NATO as friendly faction
Ppl legit want to be told otherwise.... Y'all r delusional.
Enemy faction script (sounds harder than it is)
http://www.trgm2.com/CustomEnemyClasses.html
Im using lots of mods, can't think of all of them,
TPWmods, no weapon sway, aia command menu, millions more, could that affect things do you think?
Are you using any friendly loadout scripts?
Isnt the keep clear thing just anti air explosions in that keep clear area?
@ treeendy
My experience with AI tanks and helicopters coming in for a piece of the action is quite random, doesnt allways happen. Last game i had 2 friendly AI tanks and a helicopter charging in taking over the scene, whilst i hid behind a bush and wondered if my target that i had to rescue was still alive in all the fire power :)
... however there should be no tanks driving in... and the war zone area should be away from the AO and mostly will ignore targets in the AO (should just hear explosions and see jets and choppers flying over)
I'm a little confused by the tanks though... that has never happened before and not scripted that way at all.
Sounds like you're talking about that "War Zone" feature,
Is there a *War Zone keep clear* things on the map relatively near the AO?
I am personally annoyed by that too, And I do believe treendy is intending to allow the player to enable or disable this as he pleases
I love TRGM, thanks for the great work.
Is there a way of stopping Friendly AI sending in tanks helicopters etc and interfering with my mission. It seems quite random but often im at the target aoi about to do a sneaky attack, and suddenly my friendly helicopters and tanks come parading in gunning down the enemies. Its great, but would be better if friendly assistance only came on demand. Is there an option somewhere to turn off friendly assistance so I can have the show to myself?
Certainly does :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1728054209
: )
you can activate the Virtual Arsenal by clicking on the "advanced options" tab at the begining of the mission (you know, where you select mission type, weather, etc.)
when you then start the mission, you can access the arsenal at the big supply crate.
Regarding the question if you *should* enable the arsenal,
Usually, when the arsenal is not enabled, there shouild be certain neccesaties in said supply crate, including all sort of items that are also found in everyone's inventore, Ammo, grenades, first aid, etc.
So unless you fancy customizing your loadout there often is no need to enable the arsenal.
but that comes down to personal prefference